Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6826416" data-attributes="member: 37579"><p>The best contribution the wizard can make is to deal AoE damage. Any time they could deal AoE damage but are not it's a waste of their spell slot.</p><p>Sure, they could make the rogue invisible or the warlock fly, but since classes do close to the same damage, it's just as efficient for them to nuke themselves. After all, all of the wizard's class features are related to regaining spell slots so they can nuke more. After all, the best condition to impose upon a creature is "dead" and even spells like illusions deal damage now. The wizard is a damage dealer. </p><p>A few subclasses might have non-DPR abilities, but those are either to keep you alive while you blast more. </p><p></p><p>That's the same damn argument you're making. And it's just as silly with the fighter as with the wizard.</p><p></p><p></p><p>I didn't want to get into this as someone would appear and call out "edition warring!" but I really didn't like how inherent bonuses worked in 4e. It was all or nothing. You either used them and had no magic items or you didn't. Because the two didn't stack. </p><p>I wanted a lower magic campaign and hated having to give out two or three magic items each session and a +2 item at second level. And to have everyone swap magic items every 5 levels. And tracking who had how many magical items and such. So, bonuses. But that meant that I had no reason to give out magic items since they didn't actually make you better at hitting. And since the players relied on the Character Builder, there was no easy way to adjust. </p><p>The 4e inherent bonus system didn't do what I wanted/needed it to. </p><p></p><p></p><p>And trusting official classes would be much more appealing, if WotC hadn't released such stinkers in UA and a couple pretty broken/nerfed options in the PHB. </p><p>You have to be cautious despite the source, but a 3PP class can work pretty darn well. Because they know they'll be judged harder that official content, many 3PP work harder at balance and spend longer on content than an official writer would who's just trying to hit their word count that month.</p><p></p><p></p><p>What do you do the first 6 levels of the game? What do you do with enemies that are 4 or more squares away? While my 4e play experience is hazy, the times when the party needed a minion sweeper wouldn't have been much helped by that fighter.</p><p>It fulfills the forced movement, but that's akin to a defender marking a creature without the ability to deal damage and deter attacks or the high AC/hp to actually tank. It does half the job.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6826416, member: 37579"] The best contribution the wizard can make is to deal AoE damage. Any time they could deal AoE damage but are not it's a waste of their spell slot. Sure, they could make the rogue invisible or the warlock fly, but since classes do close to the same damage, it's just as efficient for them to nuke themselves. After all, all of the wizard's class features are related to regaining spell slots so they can nuke more. After all, the best condition to impose upon a creature is "dead" and even spells like illusions deal damage now. The wizard is a damage dealer. A few subclasses might have non-DPR abilities, but those are either to keep you alive while you blast more. That's the same damn argument you're making. And it's just as silly with the fighter as with the wizard. I didn't want to get into this as someone would appear and call out "edition warring!" but I really didn't like how inherent bonuses worked in 4e. It was all or nothing. You either used them and had no magic items or you didn't. Because the two didn't stack. I wanted a lower magic campaign and hated having to give out two or three magic items each session and a +2 item at second level. And to have everyone swap magic items every 5 levels. And tracking who had how many magical items and such. So, bonuses. But that meant that I had no reason to give out magic items since they didn't actually make you better at hitting. And since the players relied on the Character Builder, there was no easy way to adjust. The 4e inherent bonus system didn't do what I wanted/needed it to. And trusting official classes would be much more appealing, if WotC hadn't released such stinkers in UA and a couple pretty broken/nerfed options in the PHB. You have to be cautious despite the source, but a 3PP class can work pretty darn well. Because they know they'll be judged harder that official content, many 3PP work harder at balance and spend longer on content than an official writer would who's just trying to hit their word count that month. What do you do the first 6 levels of the game? What do you do with enemies that are 4 or more squares away? While my 4e play experience is hazy, the times when the party needed a minion sweeper wouldn't have been much helped by that fighter. It fulfills the forced movement, but that's akin to a defender marking a creature without the ability to deal damage and deter attacks or the high AC/hp to actually tank. It does half the job. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
Top