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<blockquote data-quote="jayoungr" data-source="post: 6827436" data-attributes="member: 6702445"><p>Covered up-thread.</p><p></p><p></p><p>No, the god is definitely involved. It's the same as you not having to <em>like</em> the god (or the cleric) in order to experience enhancements to your fighting ability. Spells don't dictate how you have to feel toward the caster of the spell, with a few rare exceptions (charm, fear) whose entire purpose is to change those feelings. Because they are, yes, <em>maaaaaagic.</em></p><p></p><p>I don't understand why you don't seem to accept that some things are possible with magic that are not possible without magic. Note, this is not the same as saying that magic is more effective than mundane abilities; I don't actually think it is. I would, however, say that it is more versatile.</p><p></p><p>How do <em>you</em> think Bless works, or should work in a perfect game?</p><p></p><p></p><p>If I'm playing a PC and your halfling Battlemaster stabs me with a knife, we have bigger problems than how to translate the mechanics of the game into fluff. But just for the record, that situation has exactly the same issue as Warlord inspiration. Your Battlemaster claims I have to be afraid for no reason except he's just that awesome; your Warlord claims I have to be inspired for no reason except she's just that awesome.</p><p></p><p></p><p>Because not everyone's song contains (magical!) echoes of the music of creation. "True bards" are rare, remember. An ordinary song would just be a nice melody, without the echoes of power behind it.</p><p></p><p></p><p>Well again, the in-world explanation is that "true clerics" are rare. </p><p></p><p>But in a party that didn't have a cleric or paladin, I could see allowing it to happen if it fit the story. It could be a great twist. But whether that would be fun or game-breaking would vary a great deal from table to table and game to game, so it's probably best not to try to write a rule for it. It would be up to the DM to judge the individual situation.</p><p></p><p></p><p>Some people are willing to go further with that than others.</p><p></p><p></p><p>The problem is, that concept comes with the literary (and to some extent, real-world) baggage of the expectation that the one who inspires and motivates is looked up to, respected, and more often than not, named as the leader of whatever group they happen to be in.</p><p></p><p>You can just ignore that in play, as you said above--in fact, that's pretty much how my group handled it when we played--but I can understand that some tables don't <em>want</em> to abstract their concepts like that. And then there will always be the odd immature players who genuinely <em>do</em> want the other PCs to look up to the Warlord and will attempt to use the rules fluff to compel that in roleplay.</p><p></p><p> At minimum, it's probably a conversation that should be had during character creation.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6827436, member: 6702445"] Covered up-thread. No, the god is definitely involved. It's the same as you not having to [I]like[/I] the god (or the cleric) in order to experience enhancements to your fighting ability. Spells don't dictate how you have to feel toward the caster of the spell, with a few rare exceptions (charm, fear) whose entire purpose is to change those feelings. Because they are, yes, [I]maaaaaagic.[/I] I don't understand why you don't seem to accept that some things are possible with magic that are not possible without magic. Note, this is not the same as saying that magic is more effective than mundane abilities; I don't actually think it is. I would, however, say that it is more versatile. How do [I]you[/I] think Bless works, or should work in a perfect game? If I'm playing a PC and your halfling Battlemaster stabs me with a knife, we have bigger problems than how to translate the mechanics of the game into fluff. But just for the record, that situation has exactly the same issue as Warlord inspiration. Your Battlemaster claims I have to be afraid for no reason except he's just that awesome; your Warlord claims I have to be inspired for no reason except she's just that awesome. Because not everyone's song contains (magical!) echoes of the music of creation. "True bards" are rare, remember. An ordinary song would just be a nice melody, without the echoes of power behind it. Well again, the in-world explanation is that "true clerics" are rare. But in a party that didn't have a cleric or paladin, I could see allowing it to happen if it fit the story. It could be a great twist. But whether that would be fun or game-breaking would vary a great deal from table to table and game to game, so it's probably best not to try to write a rule for it. It would be up to the DM to judge the individual situation. Some people are willing to go further with that than others. The problem is, that concept comes with the literary (and to some extent, real-world) baggage of the expectation that the one who inspires and motivates is looked up to, respected, and more often than not, named as the leader of whatever group they happen to be in. You can just ignore that in play, as you said above--in fact, that's pretty much how my group handled it when we played--but I can understand that some tables don't [I]want[/I] to abstract their concepts like that. And then there will always be the odd immature players who genuinely [I]do[/I] want the other PCs to look up to the Warlord and will attempt to use the rules fluff to compel that in roleplay. At minimum, it's probably a conversation that should be had during character creation. [/QUOTE]
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