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<blockquote data-quote="Jester David" data-source="post: 6827798" data-attributes="member: 37579"><p>Why do they have to? They're unrelated to Action Surge. They make you better at staying alive independant of your actions. </p><p>They're still class features of the fighter and have nothing to do with DPR. </p><p></p><p></p><p>It synergizes with two of the four fighter subclass. </p><p>The fighter class itself doesn't have any features that improve its attacks, that make you better with your attacks, just Extra Attack which allows you to make more of them. </p><p>Unless you take a subclass, feat, or fighting style (aka an OPTION) that makes you better at attacking, then Action Surge by itself doesn't make you any better fighting. It just lets you be adequate more often. It keeps your minimum damage in line with what's expected. </p><p></p><p>The cantrips of an abjurer wizard increase every few levels, but that doesn't mean cantrip blasting and DPR is expected of abjurers, let alone all wizards. </p><p></p><p></p><p>Well, the eldritch knight doesn't have to take any evocation spells and can stack abjuration buffs. Being able to cast two buffs and defensive spells in a round is pretty damn handy and has nothing to do with DPR. Eldritch Strike is just as useful with non-damaging spells that require a saving throw. </p><p>The purple dragon knight has no damage focused power, so it has zero incentive to use Action Surge to attack. All actions are equally beneficial. </p><p>So just half of all fighters are incentivized to use Action Surge to attack. </p><p></p><p>While there are no subclasses/maneuvers that currently make other actions better, there's certainly the design space to do so. All it takes is one. </p><p></p><p></p><p>If the ONLY purpose was to make extra attacks, Action Surge wouldn't give you an extra action but just increase the number of attacks you could make. Or it'd be limited, like the rogue's Cunning Action. </p><p>It'd be generally simple and less subject to abuse that way (such as an eldritch knight casting two spells in a round, or an assassin rogue making a couple level dip to really maximize surprise rounds).</p><p></p><p>By its very design, Action Surge is designed to be flexible and thus not limited to making attacks.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6827798, member: 37579"] Why do they have to? They're unrelated to Action Surge. They make you better at staying alive independant of your actions. They're still class features of the fighter and have nothing to do with DPR. It synergizes with two of the four fighter subclass. The fighter class itself doesn't have any features that improve its attacks, that make you better with your attacks, just Extra Attack which allows you to make more of them. Unless you take a subclass, feat, or fighting style (aka an OPTION) that makes you better at attacking, then Action Surge by itself doesn't make you any better fighting. It just lets you be adequate more often. It keeps your minimum damage in line with what's expected. The cantrips of an abjurer wizard increase every few levels, but that doesn't mean cantrip blasting and DPR is expected of abjurers, let alone all wizards. Well, the eldritch knight doesn't have to take any evocation spells and can stack abjuration buffs. Being able to cast two buffs and defensive spells in a round is pretty damn handy and has nothing to do with DPR. Eldritch Strike is just as useful with non-damaging spells that require a saving throw. The purple dragon knight has no damage focused power, so it has zero incentive to use Action Surge to attack. All actions are equally beneficial. So just half of all fighters are incentivized to use Action Surge to attack. While there are no subclasses/maneuvers that currently make other actions better, there's certainly the design space to do so. All it takes is one. If the ONLY purpose was to make extra attacks, Action Surge wouldn't give you an extra action but just increase the number of attacks you could make. Or it'd be limited, like the rogue's Cunning Action. It'd be generally simple and less subject to abuse that way (such as an eldritch knight casting two spells in a round, or an assassin rogue making a couple level dip to really maximize surprise rounds). By its very design, Action Surge is designed to be flexible and thus not limited to making attacks. [/QUOTE]
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