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<blockquote data-quote="Tony Vargas" data-source="post: 6827838" data-attributes="member: 996"><p>Exactly the point. Extra Attack, weapon proficiencies, styles, &c all make the fighter better at attacking (supposedly, 'best at fighting'), making the attack action synergize Action Surge, while none of it's features make other actions much better.</p><p></p><p>Is a caster, not what we've been talking about.</p><p></p><p>It still has good weapons, Style, & Extra Attack like every other fighter - and, like every other fighter but the <em>spellcasting</em> EK, no other features that add much to other actions it might take besides attacking.</p><p></p><p>Hypothetically, sure, you could imagine sub-classes with features that actual do enhance some other action than attacking. Nothing leaps to mind, but it's possible. Extra Attack is still sitting, there, though, the fighter's most significant feature, and Action Surge still doubles down on it, so you're never getting away from that DPR focus. You can try, but you're cutting off your own best feature to spite your class. </p><p></p><p>The fighter chassis is just too locked into the fighter tradtion/concept of 'best at fighting' to have room for much else. The EK certainly pushes that envelope, I'll admit, but 5e just seems to give casting a free pass, that way. </p><p></p><p>That'd just be an unnecessary layer of complexity. The fighter's other potential actions don't much stand out, so there's little need for a limitation, unless you consider MCing. An additional action is fairly high-impact, but apparently, a 2-level dip in fighter to get one between rests is seen as paying a sufficiently high price for it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6827838, member: 996"] Exactly the point. Extra Attack, weapon proficiencies, styles, &c all make the fighter better at attacking (supposedly, 'best at fighting'), making the attack action synergize Action Surge, while none of it's features make other actions much better. Is a caster, not what we've been talking about. It still has good weapons, Style, & Extra Attack like every other fighter - and, like every other fighter but the [i]spellcasting[/i] EK, no other features that add much to other actions it might take besides attacking. Hypothetically, sure, you could imagine sub-classes with features that actual do enhance some other action than attacking. Nothing leaps to mind, but it's possible. Extra Attack is still sitting, there, though, the fighter's most significant feature, and Action Surge still doubles down on it, so you're never getting away from that DPR focus. You can try, but you're cutting off your own best feature to spite your class. The fighter chassis is just too locked into the fighter tradtion/concept of 'best at fighting' to have room for much else. The EK certainly pushes that envelope, I'll admit, but 5e just seems to give casting a free pass, that way. That'd just be an unnecessary layer of complexity. The fighter's other potential actions don't much stand out, so there's little need for a limitation, unless you consider MCing. An additional action is fairly high-impact, but apparently, a 2-level dip in fighter to get one between rests is seen as paying a sufficiently high price for it. [/QUOTE]
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