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<blockquote data-quote="Tony Vargas" data-source="post: 6827965" data-attributes="member: 996"><p>As it stands, yes, though the issue is the options available & styles supported by the system as a whole, the fighter is just 2/5th of what's available in the PH if supernatural abilities are eschewed. It's always possible to imagine new class features, or new classes to address that "failure." That's rather the point of the whole sub-forum, here, a new version of a prior-ed-PH1 class that could address those "failures." </p><p></p><p>(Hmmm. 'failure' only in the sense of options not yet present, but in no way impossible to add, so maybe not the best word).</p><p></p><p>In my informed opinion as someone who's played the game since 1980 and seen what multiple attacks do and how they synergize and watched such features play out in multiple editions, yes. But, don't just take my word for it: do the math. The impact of multiple attacks, and the impact of any damage bonus on the DPR they generate is quantitative enough for such analysis - heck, it's been done many times.</p><p></p><p>There's Action Surge which doubles the impact of Extra Attack 1/rest and Style which can synergize powerfully with Extra Attack. There's d10 HD (~1 more hp/level than most classes, one less than the Barbarian), and Second Wind +1d10+level hps once between rests, which, along with heavy armor or choosing to focus on finesse weapons & high DEX for a solid AC grants good durability (though not to the level of the Paladin or Barbarian).</p><p></p><p>And it succeeds admirably at feeling like a high-DPR 2e fighter (or Essentials Slayer, a Striker), has some package-deal customizations suggestive of a few of the nigh-infinite possible 3.x fighter builds, and as a BM with enough feats and some optional modules in play is a clear but disappointing attempt at 4e 'Defender' (S&B) fighter or Essential Knight (which also had some nice DPR via Power Strike). All the more reason to add new classes to the game to expand non-caster options, and support a wider range of play styles, rather than just squeezing a few token features into yet another fighter sub-class.</p><p></p><p>And, of course, trying to engineer the fighter to under-utilize it's most significant features does it a similar disservice. </p><p></p><p>You really need both offense and defense. Many, maybe even most/all, other classes can manage one or the other, and some classes both. Where the fighter arguably pulls ahead of the other classes that can be solid in both offense and defense is in offense, even if it isn't necessarily at every level or with every build.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6827965, member: 996"] As it stands, yes, though the issue is the options available & styles supported by the system as a whole, the fighter is just 2/5th of what's available in the PH if supernatural abilities are eschewed. It's always possible to imagine new class features, or new classes to address that "failure." That's rather the point of the whole sub-forum, here, a new version of a prior-ed-PH1 class that could address those "failures." (Hmmm. 'failure' only in the sense of options not yet present, but in no way impossible to add, so maybe not the best word). In my informed opinion as someone who's played the game since 1980 and seen what multiple attacks do and how they synergize and watched such features play out in multiple editions, yes. But, don't just take my word for it: do the math. The impact of multiple attacks, and the impact of any damage bonus on the DPR they generate is quantitative enough for such analysis - heck, it's been done many times. There's Action Surge which doubles the impact of Extra Attack 1/rest and Style which can synergize powerfully with Extra Attack. There's d10 HD (~1 more hp/level than most classes, one less than the Barbarian), and Second Wind +1d10+level hps once between rests, which, along with heavy armor or choosing to focus on finesse weapons & high DEX for a solid AC grants good durability (though not to the level of the Paladin or Barbarian). And it succeeds admirably at feeling like a high-DPR 2e fighter (or Essentials Slayer, a Striker), has some package-deal customizations suggestive of a few of the nigh-infinite possible 3.x fighter builds, and as a BM with enough feats and some optional modules in play is a clear but disappointing attempt at 4e 'Defender' (S&B) fighter or Essential Knight (which also had some nice DPR via Power Strike). All the more reason to add new classes to the game to expand non-caster options, and support a wider range of play styles, rather than just squeezing a few token features into yet another fighter sub-class. And, of course, trying to engineer the fighter to under-utilize it's most significant features does it a similar disservice. You really need both offense and defense. Many, maybe even most/all, other classes can manage one or the other, and some classes both. Where the fighter arguably pulls ahead of the other classes that can be solid in both offense and defense is in offense, even if it isn't necessarily at every level or with every build. [/QUOTE]
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