Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6828092" data-attributes="member: 996"><p>It's a range of playstyles and character concepts that was well-supported in one past edition, and which other prior editions had attempted to support, if with less success. That's not 'niche,' it's a legitimate part of 5e's goals of supporting more playstyles, and being for fans of all editions - of re-uniting the fanbase.</p><p></p><p>They should, indeed. There's hardly a clear need for more neo-Vancian caster classes, for instance. How the class addresses the edition's goals, and what message it sends the fanbase are also important considerations, as 5e /is/ the edition conceived in response to the fanbase becoming so fragmented, even the appearance of excluding a faction is undesirable. (Undesirable for 5e and fans who are Ok with the fanbase re-uniting, obviously, not everyone is singing kumbaya...)</p><p></p><p>There's always room to expand the game, sure, even into vast new territories never explored. The Warlord, though, has already been a balanced, playable part of the game. There's little mechanical/balance/'bloat' risk to reprising it for 5e, if done well - if not done so well, the greatest risk is that it will be non-viable 'chaff' or a trap option.</p><p></p><p>/You/ don't literally have to do the math, it's just a figure of speech, others have already done it for you, there have been a number of threads analyzing the DPR potential of the classes, for instance. It's not like the high DPR potential of multi-attacking is controversial, either. </p><p></p><p>The point remains that there's only 5 non-caster(non-supernatural to be more precise) sub-classes in the 5e PH, and that they cover very little ground. You have 3 tanky DPR and 2 DPR with a side of skill monkey. You seem to be trying to make a case for there being an low-DPR Tanky build, too, but it's not like that'd exactly blow things wide open, even if it were demonstrably viable. We've also left out that the Archery style is there with good Ranged DPR, especially with feats available. Whether we sum up what viable PC choices can contribute to their party without recourse to magical powers as "just DPR," or break it out into tanky DPR, opportunistic DPR w/skills, and ranged DPR, we're not really saying anything different. </p><p></p><p>I didn't care much for playing Strikers in 4e, and the few 'martial' choices in 5e so far haven't done a good job of exiting that particular box, even if it is officially an informal box, now. So, I want a greater variety of viable/meaningful choices for martial concepts. I'd like that to come in a way that brings back archetypes, character concepts, play styles, and campaign styles supported in previous editions (admittedly, mostly the more recent editions - 3.x & 4e, Essentials is covered, and the classic game has evoked very effectively, indeed), and doing just that is very much in alignment(npi) with 5e's stated goals going back to the announcement of Next. </p><p>The Warlord is the obvious candidate for accomplishing some of that.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6828092, member: 996"] It's a range of playstyles and character concepts that was well-supported in one past edition, and which other prior editions had attempted to support, if with less success. That's not 'niche,' it's a legitimate part of 5e's goals of supporting more playstyles, and being for fans of all editions - of re-uniting the fanbase. They should, indeed. There's hardly a clear need for more neo-Vancian caster classes, for instance. How the class addresses the edition's goals, and what message it sends the fanbase are also important considerations, as 5e /is/ the edition conceived in response to the fanbase becoming so fragmented, even the appearance of excluding a faction is undesirable. (Undesirable for 5e and fans who are Ok with the fanbase re-uniting, obviously, not everyone is singing kumbaya...) There's always room to expand the game, sure, even into vast new territories never explored. The Warlord, though, has already been a balanced, playable part of the game. There's little mechanical/balance/'bloat' risk to reprising it for 5e, if done well - if not done so well, the greatest risk is that it will be non-viable 'chaff' or a trap option. /You/ don't literally have to do the math, it's just a figure of speech, others have already done it for you, there have been a number of threads analyzing the DPR potential of the classes, for instance. It's not like the high DPR potential of multi-attacking is controversial, either. The point remains that there's only 5 non-caster(non-supernatural to be more precise) sub-classes in the 5e PH, and that they cover very little ground. You have 3 tanky DPR and 2 DPR with a side of skill monkey. You seem to be trying to make a case for there being an low-DPR Tanky build, too, but it's not like that'd exactly blow things wide open, even if it were demonstrably viable. We've also left out that the Archery style is there with good Ranged DPR, especially with feats available. Whether we sum up what viable PC choices can contribute to their party without recourse to magical powers as "just DPR," or break it out into tanky DPR, opportunistic DPR w/skills, and ranged DPR, we're not really saying anything different. I didn't care much for playing Strikers in 4e, and the few 'martial' choices in 5e so far haven't done a good job of exiting that particular box, even if it is officially an informal box, now. So, I want a greater variety of viable/meaningful choices for martial concepts. I'd like that to come in a way that brings back archetypes, character concepts, play styles, and campaign styles supported in previous editions (admittedly, mostly the more recent editions - 3.x & 4e, Essentials is covered, and the classic game has evoked very effectively, indeed), and doing just that is very much in alignment(npi) with 5e's stated goals going back to the announcement of Next. The Warlord is the obvious candidate for accomplishing some of that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
Top