Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6828174" data-attributes="member: 37579"><p>We went through that before. It wasn't "well supported". That play style was used to justify the existence of a class and then given lip support with half a page of rules buried in a book released over a year after launch. </p><p>It was never a goal, it was something they used to sell the need for the warlord. And it certainly was not "well-supported". </p><p>Magic was very much an assumption of the game. And pretty much always has been.</p><p></p><p></p><p>And I could make that exact same claim about a dozen of other play styles. </p><p>Wuxia for one, based on <em>Oriental Adventures</em>, which was featured in 1e and 2e. Dark Fantasy, as demonstrated by <em>Ravenloft</em> being in 1e, 2e, and 3e. Or <em>Gamma World</em>. That's seen some love in 1-2e, 3rd party support in 3e, and the boxed sets in 4e. There could <em>easily</em> be a <em>Gamma World</em> class adding some sci-fi to the game.</p><p></p><p>I repeat: we DO NOT need a new class or two for every play style. It works better for everyone if they work that new combat into the existing classes.</p><p></p><p></p><p>Judging by the sales and response to 5e, then that's mission accomplished. People have wholeheartedly embraced 5e.</p><p></p><p>Factions only exist on message boards. This "faction" is five or six dudes that post here. It exists solely on this subforum.</p><p></p><p></p><p>Balanced in 4e. But 4e balanced does not equal 5e balance. A lot of what worked then doesn't work now, just as what works in 5e would break 4e. </p><p></p><p></p><p>Sure there is. Any new addition leads to a little more bloat. </p><p></p><p></p><p>I don't see how proving that the fighter is the king of single target damage means it cannot do anything else. </p><p>I'm not arguing that the fighter cannot DPR. I'm arguing that it's not just good for DPG, that you can build a useful and effective fighter that does more than DPR and might even be poor at DPR. And that variants for the class can easily be designed that encourage you to build alternate fighters that do other things than DPR. That the fighter framework is more flexible than you give it credit for. </p><p></p><p></p><p>And adding a new class that does DPR via other characters doesn't add anything new either. Still martial. Still DPR. Just different flavour to the DPR delivery method.</p><p></p><p></p><p>I could say that about ANY of the martial classes in 1e-4e. The warblade, the knight, the cavalier, the thief-acrobat. </p><p></p><p>The only really thing that differentiates the warlord from any other past edition class is that it was in a PHB. Nothing else makes it stand out. And the sole importance of it being in the PHB is only remotely relevant based on a single offhand comment made once by Mearls that is likely mis-remembered and likely being a rough goal and not hard benchmark. And you have to really stack on clarifies to say there's nothing like the warlord. </p><p>The battle master doesn't count because it can deal damage, the bard because it has spells, and the purple dragon knight because it's name starts with a "p" and only uses the term "warlord" once.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6828174, member: 37579"] We went through that before. It wasn't "well supported". That play style was used to justify the existence of a class and then given lip support with half a page of rules buried in a book released over a year after launch. It was never a goal, it was something they used to sell the need for the warlord. And it certainly was not "well-supported". Magic was very much an assumption of the game. And pretty much always has been. And I could make that exact same claim about a dozen of other play styles. Wuxia for one, based on [I]Oriental Adventures[/I], which was featured in 1e and 2e. Dark Fantasy, as demonstrated by [I]Ravenloft[/I] being in 1e, 2e, and 3e. Or [I]Gamma World[/I]. That's seen some love in 1-2e, 3rd party support in 3e, and the boxed sets in 4e. There could [I]easily[/I] be a [I]Gamma World[/I] class adding some sci-fi to the game. I repeat: we DO NOT need a new class or two for every play style. It works better for everyone if they work that new combat into the existing classes. Judging by the sales and response to 5e, then that's mission accomplished. People have wholeheartedly embraced 5e. Factions only exist on message boards. This "faction" is five or six dudes that post here. It exists solely on this subforum. Balanced in 4e. But 4e balanced does not equal 5e balance. A lot of what worked then doesn't work now, just as what works in 5e would break 4e. Sure there is. Any new addition leads to a little more bloat. I don't see how proving that the fighter is the king of single target damage means it cannot do anything else. I'm not arguing that the fighter cannot DPR. I'm arguing that it's not just good for DPG, that you can build a useful and effective fighter that does more than DPR and might even be poor at DPR. And that variants for the class can easily be designed that encourage you to build alternate fighters that do other things than DPR. That the fighter framework is more flexible than you give it credit for. And adding a new class that does DPR via other characters doesn't add anything new either. Still martial. Still DPR. Just different flavour to the DPR delivery method. I could say that about ANY of the martial classes in 1e-4e. The warblade, the knight, the cavalier, the thief-acrobat. The only really thing that differentiates the warlord from any other past edition class is that it was in a PHB. Nothing else makes it stand out. And the sole importance of it being in the PHB is only remotely relevant based on a single offhand comment made once by Mearls that is likely mis-remembered and likely being a rough goal and not hard benchmark. And you have to really stack on clarifies to say there's nothing like the warlord. The battle master doesn't count because it can deal damage, the bard because it has spells, and the purple dragon knight because it's name starts with a "p" and only uses the term "warlord" once. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
Top