Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6828230" data-attributes="member: 996"><p>We did. All you could come up with was want of a Martial Controller and XOMG, Inherent Bonuses were in the DMG<em>2</em>. All-martial parties worked in 4e, I played in some, even one that was entirely inadvertent, we just sat down at an Encounters table and had all happened to pick martial classes. The very idea of Sources neatly supported not just groups that wanted to play a given Source, but settings that focused on or excluded one. Low-/no-magic <em>item</em> campaigns worked fine with Inherent bonuses, your anecdotal frustration with enhancement bonuses not stacking with inherent ones (which would've been broken, and which theoretically obviated exactly 3 of the myriad items in the game, some of the time), notwithstanding. </p><p></p><p>I mean, you can claim D&D has never supported low-magic games, but it's been trying for a long time, 'low-magic' is party of the lingo and has been for a long time, and trying to show that 4e failed to do so would be fantastically difficult - it's something even other h4ters tended to agree on, along with 4e's obvious balance.</p><p></p><p></p><p>You could claim 5e doesn't support Space Opera, and should, because it once had the Spelljammer setting. You wouldn't even be completely wrong, though there's nothing much I can think of about that setting that you'd actually need to add <em>classes</em> to the game to resolve. Races, perhaps. </p><p></p><p>Also true. Spelljammer, above, wouldn't require a new class. Dark Sun is going to need the Mystic, at least. </p><p></p><p></p><p>Happily so, but that does not prove, by fallacious appeal to popularity, that it's done all it can or can't be improved. </p><p></p><p>5e balance is much looser and easier to design within. </p><p></p><p>Sure, almost anything from 5e would shatter 4e's neat balance. The reverse isn't true, things from 4e would tend to be pretty innocuous in 5e. Of course, that's assuming minimal translation, obvious +1/2 level bonuses to anything would break 5e like glass, but 5e already has a bonus progression use instead. </p><p></p><p>At the current pace of publication, that might become an issue in the 2030s.</p><p></p><p>What else does it do <em>at all well?</em> </p><p></p><p>You can, but his usefulness and effectiveness come primarily from contributing DPR to his party's success. That he also has a background as a basketweaver, or gets a +1 to roll to bend iron bard, just doesn't measure up.</p><p></p><p>Not so much. You can design a tanky fighter with merely good DPR instead of fantastic DPR, throwing away the good DPR doesn't net you anything.</p><p></p><p>It's easy to see what fighter archetype can do, and other, fairly limited and minor things, in addition to DPR are on the table. <em>Instead of DPR</em> relies on hypothetically just undermining features for no gain. That's the problem, that the class itself, before sub-class goodies, is invested in Extra Attack & Action Surge (among other things), that naturally make it a solid-DPR class, unless the archetype adds directly to that, or at least dovetails with it, it's not going to be viable.</p><p></p><p>That's like saying the Cleric doesn't add anything because it has Flame Strike, and the Wizard already has Fireball. Every class can contribute DPR, in some way, some of the time, using some option or resource. It'd be odd if the Warlord didn't. He just can't be tied down to it the degree the fighter is.</p><p></p><p>The Knight (3e or Essentials) was a low-grade attempt at a defender, a fighter with Protection Style and maybe some feats wouldn't do it a grave injustice. There wasn't much to the original Cavalier, it was restricted to certain weapons, that it was crazy-good with, wore heavy armor, and fought from horseback. The Thief-Acrobat was a proto-prc-like oddity, an artifact of the lack of skill rules in 1e, I doubt a Rogue (Thief) with Expertise in Acrobatics would fall far short of it, though I can't say I remember it well. </p><p></p><p>OTOH, Something akin to the Warblade would be a great addition to 5e, especially if it could be finagled to also bring some of the 3.5 Fighter's customizeability with it, and/or could be implemented as a master of maneuvers exploring more of the potential of that sub-system than the surface scratched by the BM. Wedging the (3e, not Essentials) Scout in somewhere wouldn't be a bad idea at all, either.</p><p></p><p>And it was an adequate primary-support character, which no martial character before or since has been. It was the reason you could easily have all-martial parties in 4e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6828230, member: 996"] We did. All you could come up with was want of a Martial Controller and XOMG, Inherent Bonuses were in the DMG[i]2[/i]. All-martial parties worked in 4e, I played in some, even one that was entirely inadvertent, we just sat down at an Encounters table and had all happened to pick martial classes. The very idea of Sources neatly supported not just groups that wanted to play a given Source, but settings that focused on or excluded one. Low-/no-magic [i]item[/i] campaigns worked fine with Inherent bonuses, your anecdotal frustration with enhancement bonuses not stacking with inherent ones (which would've been broken, and which theoretically obviated exactly 3 of the myriad items in the game, some of the time), notwithstanding. I mean, you can claim D&D has never supported low-magic games, but it's been trying for a long time, 'low-magic' is party of the lingo and has been for a long time, and trying to show that 4e failed to do so would be fantastically difficult - it's something even other h4ters tended to agree on, along with 4e's obvious balance. You could claim 5e doesn't support Space Opera, and should, because it once had the Spelljammer setting. You wouldn't even be completely wrong, though there's nothing much I can think of about that setting that you'd actually need to add [i]classes[/i] to the game to resolve. Races, perhaps. Also true. Spelljammer, above, wouldn't require a new class. Dark Sun is going to need the Mystic, at least. Happily so, but that does not prove, by fallacious appeal to popularity, that it's done all it can or can't be improved. 5e balance is much looser and easier to design within. Sure, almost anything from 5e would shatter 4e's neat balance. The reverse isn't true, things from 4e would tend to be pretty innocuous in 5e. Of course, that's assuming minimal translation, obvious +1/2 level bonuses to anything would break 5e like glass, but 5e already has a bonus progression use instead. At the current pace of publication, that might become an issue in the 2030s. What else does it do [i]at all well?[/i] You can, but his usefulness and effectiveness come primarily from contributing DPR to his party's success. That he also has a background as a basketweaver, or gets a +1 to roll to bend iron bard, just doesn't measure up. Not so much. You can design a tanky fighter with merely good DPR instead of fantastic DPR, throwing away the good DPR doesn't net you anything. It's easy to see what fighter archetype can do, and other, fairly limited and minor things, in addition to DPR are on the table. [i]Instead of DPR[/i] relies on hypothetically just undermining features for no gain. That's the problem, that the class itself, before sub-class goodies, is invested in Extra Attack & Action Surge (among other things), that naturally make it a solid-DPR class, unless the archetype adds directly to that, or at least dovetails with it, it's not going to be viable. That's like saying the Cleric doesn't add anything because it has Flame Strike, and the Wizard already has Fireball. Every class can contribute DPR, in some way, some of the time, using some option or resource. It'd be odd if the Warlord didn't. He just can't be tied down to it the degree the fighter is. The Knight (3e or Essentials) was a low-grade attempt at a defender, a fighter with Protection Style and maybe some feats wouldn't do it a grave injustice. There wasn't much to the original Cavalier, it was restricted to certain weapons, that it was crazy-good with, wore heavy armor, and fought from horseback. The Thief-Acrobat was a proto-prc-like oddity, an artifact of the lack of skill rules in 1e, I doubt a Rogue (Thief) with Expertise in Acrobatics would fall far short of it, though I can't say I remember it well. OTOH, Something akin to the Warblade would be a great addition to 5e, especially if it could be finagled to also bring some of the 3.5 Fighter's customizeability with it, and/or could be implemented as a master of maneuvers exploring more of the potential of that sub-system than the surface scratched by the BM. Wedging the (3e, not Essentials) Scout in somewhere wouldn't be a bad idea at all, either. And it was an adequate primary-support character, which no martial character before or since has been. It was the reason you could easily have all-martial parties in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
Top