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<blockquote data-quote="tuxgeo" data-source="post: 6828655" data-attributes="member: 61026"><p>It isn't a matter of "unique mechanics."</p><p></p><p>The Warlord <em>does</em> stand out in the sense that it creates a certain kind of character that no other class does as well. In that sense, it stands out from all them for that purpose. </p><p></p><p>Re: "But I could say that about literally any other class." Yes, and each of them stands out in its own way. </p><p>The Fighter stands out in terms of dealing more damage than any other class. The Wizard stands out in terms of being more flexible across the course of an adventure than any other class. Each class has to <em>stand out</em> in some way, or there's no point in having it. </p><p></p><p>The concept of "standing out" isn't about being <em>totally unlike</em> all other classes. They all have the same Proficiency progression, for one example. There are others respects in which the classes are alike; but they each have to be <em>sufficiently dissimilar</em> from the rest of the classes in enough ways to inspire some players to want to play that class instead of some other class -- and that "sufficient dissimilarity" is enough to make whichever class is being considered <em>stand out</em> in the mind of any player who is considering it.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6828655, member: 61026"] It isn't a matter of "unique mechanics." The Warlord [I]does[/I] stand out in the sense that it creates a certain kind of character that no other class does as well. In that sense, it stands out from all them for that purpose. Re: "But I could say that about literally any other class." Yes, and each of them stands out in its own way. The Fighter stands out in terms of dealing more damage than any other class. The Wizard stands out in terms of being more flexible across the course of an adventure than any other class. Each class has to [I]stand out[/I] in some way, or there's no point in having it. The concept of "standing out" isn't about being [I]totally unlike[/I] all other classes. They all have the same Proficiency progression, for one example. There are others respects in which the classes are alike; but they each have to be [I]sufficiently dissimilar[/I] from the rest of the classes in enough ways to inspire some players to want to play that class instead of some other class -- and that "sufficient dissimilarity" is enough to make whichever class is being considered [I]stand out[/I] in the mind of any player who is considering it. [/QUOTE]
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