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<blockquote data-quote="Manbearcat" data-source="post: 6829259" data-attributes="member: 6696971"><p>This is correct. The majority of Companion Characters in my 4e games ran off Princess or Lazylord build mechanics. This allowed players to play characters that were thematically in-line with Frodo (the "heart" of the fellowship) while still maintaining relative mechanical parity with the rest of the PCs.</p><p></p><p>These build components also allowed me to leverage them as NPC Minions with combats that had "Escort/Save the Princess Tropes" at their core.</p><p></p><p>And again, you're correct. The availability of the Princess and Lazylord build (coupled with Minion mechanics and other system synergies such as tight encounter budgets, Encounter Powers, and the tactical mobility/forced movement built into the engine,) entirely enabled these archetypes and tropes to manifest in play (the synergy of the thematics and the mechanical parity).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6829259, member: 6696971"] This is correct. The majority of Companion Characters in my 4e games ran off Princess or Lazylord build mechanics. This allowed players to play characters that were thematically in-line with Frodo (the "heart" of the fellowship) while still maintaining relative mechanical parity with the rest of the PCs. These build components also allowed me to leverage them as NPC Minions with combats that had "Escort/Save the Princess Tropes" at their core. And again, you're correct. The availability of the Princess and Lazylord build (coupled with Minion mechanics and other system synergies such as tight encounter budgets, Encounter Powers, and the tactical mobility/forced movement built into the engine,) entirely enabled these archetypes and tropes to manifest in play (the synergy of the thematics and the mechanical parity). [/QUOTE]
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