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<blockquote data-quote="pemerton" data-source="post: 6831298" data-attributes="member: 42582"><p>I think, by the rules, the character would be mind-controlled. It's never been clear exactly what, in D&D, that feels like - maybe the character feels elation in the divine presence while the spell is in effect, and then - when it wears off - returns to feeling disdain towards the cleric and/or the cleric's god.</p><p></p><p>This is the bit where we don't agree.</p><p></p><p>Making a pact with a devil brings with it an implication that my PC won't complain about your PC having made a pact with a devil.</p><p></p><p>Being a cleric brings with it an implication that my PC won't complain about you mind-controlling me by casting Bless.</p><p></p><p>You being a battle-master who uses ally-boosting manoeuvres brings with it an implication that I won't feel it cheapens my sense of my PC's talent that you can help improve my action economy.</p><p></p><p>And building a fighter, no matter how pious, brings with it an implication that the gods will generally decline to hear my prayers - even if I'm locked in mortal combat with an evil cultist.</p><p></p><p>I think that, in a lot of D&D play, these points of detail are just ignored. The table simply doesn't drill this far down into the fiction.</p><p></p><p>At tables where there <em>is</em> this sort of drilling down into the fiction, I don't see that the warlord is in a particularly different boat. The table has to find some way of reconciling the details of party play, and PC builds, and class-siloisation, with their prepared conception of the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6831298, member: 42582"] I think, by the rules, the character would be mind-controlled. It's never been clear exactly what, in D&D, that feels like - maybe the character feels elation in the divine presence while the spell is in effect, and then - when it wears off - returns to feeling disdain towards the cleric and/or the cleric's god. This is the bit where we don't agree. Making a pact with a devil brings with it an implication that my PC won't complain about your PC having made a pact with a devil. Being a cleric brings with it an implication that my PC won't complain about you mind-controlling me by casting Bless. You being a battle-master who uses ally-boosting manoeuvres brings with it an implication that I won't feel it cheapens my sense of my PC's talent that you can help improve my action economy. And building a fighter, no matter how pious, brings with it an implication that the gods will generally decline to hear my prayers - even if I'm locked in mortal combat with an evil cultist. I think that, in a lot of D&D play, these points of detail are just ignored. The table simply doesn't drill this far down into the fiction. At tables where there [I]is[/I] this sort of drilling down into the fiction, I don't see that the warlord is in a particularly different boat. The table has to find some way of reconciling the details of party play, and PC builds, and class-siloisation, with their prepared conception of the fiction. [/QUOTE]
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