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<blockquote data-quote="Lord Twig" data-source="post: 6833215" data-attributes="member: 31754"><p>Took me awhile to catch up with this thread. But this is really good. I will pull out only the powers that are problematic...</p><p></p><p></p><p></p><p>Requires your ally to be inspired by you (or your words at least).</p><p></p><p></p><p></p><p>Commanding another player's character.</p><p></p><p></p><p></p><p>Requires another character to be inspired by your attack. Why aren't you ever inspired by their awesome attacks? Oh, right, mechanics.</p><p></p><p></p><p></p><p>Your inspiring again.</p><p></p><p></p><p></p><p>Direction. Command. Same thing.</p><p></p><p></p><p></p><p>Leading by example. You are showing them how true teamwork is done. Because they can't do teamwork without you I guess?</p><p></p><p></p><p></p><p>How is this not requiring other characters to believe you are an inspiration? It says it right there!</p><p></p><p></p><p></p><p>Get a critical hit and you can inspire an ally with some rally talk.</p><p></p><p></p><p></p><p>Here's that commanding thing again.</p><p></p><p></p><p></p><p>How do you convince <em>yourself</em> to shake off an effect? I mean, I understand talking to yourself every once in awhile, but talking yourself better? And of course the ally can't shake off the effect himself unless you tell him to.</p><p></p><p></p><p></p><p>This is great for small unit tactics with a clear chain of command. I guess the rest of the party are your soldiers.</p><p></p><p></p><p></p><p>Heartens. Inspires. Same thing. You are inspiring (or your war cry is).</p><p></p><p></p><p></p><p>You must spur your allies on after all, otherwise they would just make a halfhearted attempt at finishing off their enemy.</p><p></p><p></p><p></p><p>Assumes your allies fighting spirit needed lifting in the first place. But you are inspiring enough that you can lift their spirits even if they aren't feeling down I guess.</p><p></p><p></p><p></p><p>This one is just a head scratcher. You aren't inspiring your ally. Or commanding. He just feels better because you got a good hit in?</p><p></p><p>So there you go. When I read these powers this is what comes to mind. I understand that others might read it differently. If you look at it from the Warlords point of view it's awesome, but from the perspective of those that they are used on, not so much.</p><p></p><p>All this IMHO of course.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6833215, member: 31754"] Took me awhile to catch up with this thread. But this is really good. I will pull out only the powers that are problematic... Requires your ally to be inspired by you (or your words at least). Commanding another player's character. Requires another character to be inspired by your attack. Why aren't you ever inspired by their awesome attacks? Oh, right, mechanics. Your inspiring again. Direction. Command. Same thing. Leading by example. You are showing them how true teamwork is done. Because they can't do teamwork without you I guess? How is this not requiring other characters to believe you are an inspiration? It says it right there! Get a critical hit and you can inspire an ally with some rally talk. Here's that commanding thing again. How do you convince [i]yourself[/i] to shake off an effect? I mean, I understand talking to yourself every once in awhile, but talking yourself better? And of course the ally can't shake off the effect himself unless you tell him to. This is great for small unit tactics with a clear chain of command. I guess the rest of the party are your soldiers. Heartens. Inspires. Same thing. You are inspiring (or your war cry is). You must spur your allies on after all, otherwise they would just make a halfhearted attempt at finishing off their enemy. Assumes your allies fighting spirit needed lifting in the first place. But you are inspiring enough that you can lift their spirits even if they aren't feeling down I guess. This one is just a head scratcher. You aren't inspiring your ally. Or commanding. He just feels better because you got a good hit in? So there you go. When I read these powers this is what comes to mind. I understand that others might read it differently. If you look at it from the Warlords point of view it's awesome, but from the perspective of those that they are used on, not so much. All this IMHO of course. [/QUOTE]
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