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<blockquote data-quote="Manbearcat" data-source="post: 6835298" data-attributes="member: 6696971"><p>I think there is another key angle to this that is more difficult to quantify. How many D&D players who are looking for a specific heroic fantasy TTRPG experience that is kindred to that of 4e (rather than just riding the wave of the next iteration of D&D) aren't even in the mix anymore? How many of them are still playing 4e or are playing 13th Age, Dungeon World, Cortex+, Burning Wheel, Savage Worlds or even Fate Core? Were they still vested, those would be your primary unit-movers with respect to 4e-specific content (eg Warlords) on the DM's Guild. </p><p></p><p>Just because those players aren't doing the peasants with pitchforks thing and endlessly agitating/trolling the internet doesn't mean they do not exist. Further, the surmise that they don't exist in consequential numbers is pretty aloof IMO. It isn't hard to look around (lots of long-time players on this board, RPG.Net is rife with them, and I know quite a few - 20 or so - in the small cadre of players in my own life) and see them. A pair of questions the 5e designers and consultants surely mulled over during the iteration process was "consequential enough to be relevant (?)" and "just how relevant are they compared to the OSR and 3.x/Pathfinder crowd"? I'm certain that the answer they settled on was "not nearly as relevant."</p><p></p><p>So loading the "Warlords aren't popular" premise with the conclusion that there has been no relevant drop-off in that cross-section of the player-base seems to me to be a bit of Begging the Question.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6835298, member: 6696971"] I think there is another key angle to this that is more difficult to quantify. How many D&D players who are looking for a specific heroic fantasy TTRPG experience that is kindred to that of 4e (rather than just riding the wave of the next iteration of D&D) aren't even in the mix anymore? How many of them are still playing 4e or are playing 13th Age, Dungeon World, Cortex+, Burning Wheel, Savage Worlds or even Fate Core? Were they still vested, those would be your primary unit-movers with respect to 4e-specific content (eg Warlords) on the DM's Guild. Just because those players aren't doing the peasants with pitchforks thing and endlessly agitating/trolling the internet doesn't mean they do not exist. Further, the surmise that they don't exist in consequential numbers is pretty aloof IMO. It isn't hard to look around (lots of long-time players on this board, RPG.Net is rife with them, and I know quite a few - 20 or so - in the small cadre of players in my own life) and see them. A pair of questions the 5e designers and consultants surely mulled over during the iteration process was "consequential enough to be relevant (?)" and "just how relevant are they compared to the OSR and 3.x/Pathfinder crowd"? I'm certain that the answer they settled on was "not nearly as relevant." So loading the "Warlords aren't popular" premise with the conclusion that there has been no relevant drop-off in that cross-section of the player-base seems to me to be a bit of Begging the Question. [/QUOTE]
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