Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6842084" data-attributes="member: 22779"><p>Why do people keep insisting this is "vaguely defined"? I've seen a number of these threads and the definition of a warlord is very darn specific - a support, non-magical character that has (limited) healing capabilities, buffing and action granting abilities. How is this vague? Now, there's a number of ways to get there, true, from the very simplistic to the overly complicated, but, at no point is it vague.</p><p></p><p>The concept is a character who, either through training or natural ability, can affect how other characters in the group operate on a tactical and logistic level. ((For a clearer definition - tactical is the round by round stuff that happens generally, but not limited to, combat and logistical level is higher altitude stuff like longer term skill checks (operating a ship for example) and healing.)) The character is a support character, similar in nature to a valor bard, but without the magic and music and enchantment abilities. At the table, a warlord character would be expected to fill a similar niche to either a bard or a cleric - secondary combatant, primary support.</p><p></p><p>Now, because the character should be a secondary combatant, both the fighter and rogue chassis don't work very well. Both classes fight too well. It doesn't make sense that our warlord character is getting 4 attacks per round and has the best AC and HP in the game (barring perhaps Barbarians for HP). Nor does it make sense for our warlord to be the best skilled in the group - he's there to help others, not do it himself, nor does sneak attack make particular sense for the concept. </p><p></p><p>Although, that being said, I think perhaps a possible way to go about it is to resurrect the old 3e concept of Substitution Levels. The way that worked in 3e was that at certain levels, instead of gaining your base class abilities, say a fighter's bonus feat or a rogue's sneak attack extra die, you would gain an alternate ability. I think that if you took a rogue, made a Warlord subclass that utilized the rogue's bonus action (similar to how a Mastermind works) that then used substitution levels to remove additional sneak attack dice but instead granted new bonus actions or bonuses on existing bonus actions (too many uses of the word bonus there perhaps) you could get something that works very well. Lightly armored, mobile, highly skilled and replace the extra damage with bonus effects.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6842084, member: 22779"] Why do people keep insisting this is "vaguely defined"? I've seen a number of these threads and the definition of a warlord is very darn specific - a support, non-magical character that has (limited) healing capabilities, buffing and action granting abilities. How is this vague? Now, there's a number of ways to get there, true, from the very simplistic to the overly complicated, but, at no point is it vague. The concept is a character who, either through training or natural ability, can affect how other characters in the group operate on a tactical and logistic level. ((For a clearer definition - tactical is the round by round stuff that happens generally, but not limited to, combat and logistical level is higher altitude stuff like longer term skill checks (operating a ship for example) and healing.)) The character is a support character, similar in nature to a valor bard, but without the magic and music and enchantment abilities. At the table, a warlord character would be expected to fill a similar niche to either a bard or a cleric - secondary combatant, primary support. Now, because the character should be a secondary combatant, both the fighter and rogue chassis don't work very well. Both classes fight too well. It doesn't make sense that our warlord character is getting 4 attacks per round and has the best AC and HP in the game (barring perhaps Barbarians for HP). Nor does it make sense for our warlord to be the best skilled in the group - he's there to help others, not do it himself, nor does sneak attack make particular sense for the concept. Although, that being said, I think perhaps a possible way to go about it is to resurrect the old 3e concept of Substitution Levels. The way that worked in 3e was that at certain levels, instead of gaining your base class abilities, say a fighter's bonus feat or a rogue's sneak attack extra die, you would gain an alternate ability. I think that if you took a rogue, made a Warlord subclass that utilized the rogue's bonus action (similar to how a Mastermind works) that then used substitution levels to remove additional sneak attack dice but instead granted new bonus actions or bonuses on existing bonus actions (too many uses of the word bonus there perhaps) you could get something that works very well. Lightly armored, mobile, highly skilled and replace the extra damage with bonus effects. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
Top