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<blockquote data-quote="Jester David" data-source="post: 6842675" data-attributes="member: 37579"><p>I don't like charging people sight unseen. I want them to know what they're getting, which is the big complaint regarding paid-only material rather than PWYW.</p><p></p><p></p><p>There are LOTS of other full classes and class options in the Guild. Many are doing quite well. Still no warlords. If there was a huge buzz and demand for a warlord class, someone would have made one. Because it would be satisfying the needs of the fanbase <em>and</em> making money <em>and</em> helping that designer make a name.</p><p></p><p>There were quite a few attempts at a warlord early in the life of 5e, but most seem to have barely made it out of the conceptual stage. Few people took the time to really finish the class, and no one has bothered to put it on the Guild after two months.</p><p></p><p>WotC gets all the blame for the lack of warlord at launch. The warlord fans get the blame for the lack of warlord now. </p><p></p><p></p><p>If the class had been the Mage, it would have been easy to have a level 1 feature called "Sorcery" or "Wizardry" that determines book or blood, casting stat, and the like. All that would be separate from the class and instead folded into the choice. Like how warlorcks picks both a patron and pact. Spell Mastery and Signature Spell would need to be reworded, but mechanically they'd function unchained. And, since there'd be less need to differentiate the wizard and sorcerer classes, metamagic could still be an option for both. </p><p></p><p>That way, you could also have a binder Mage, or a sha'ir, or defiler and make them slightly different in terms of spellcasting stat and knowing spells without reducing things to just a school or having to make a new class.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6842675, member: 37579"] I don't like charging people sight unseen. I want them to know what they're getting, which is the big complaint regarding paid-only material rather than PWYW. There are LOTS of other full classes and class options in the Guild. Many are doing quite well. Still no warlords. If there was a huge buzz and demand for a warlord class, someone would have made one. Because it would be satisfying the needs of the fanbase [I]and[/I] making money [I]and[/I] helping that designer make a name. There were quite a few attempts at a warlord early in the life of 5e, but most seem to have barely made it out of the conceptual stage. Few people took the time to really finish the class, and no one has bothered to put it on the Guild after two months. WotC gets all the blame for the lack of warlord at launch. The warlord fans get the blame for the lack of warlord now. If the class had been the Mage, it would have been easy to have a level 1 feature called "Sorcery" or "Wizardry" that determines book or blood, casting stat, and the like. All that would be separate from the class and instead folded into the choice. Like how warlorcks picks both a patron and pact. Spell Mastery and Signature Spell would need to be reworded, but mechanically they'd function unchained. And, since there'd be less need to differentiate the wizard and sorcerer classes, metamagic could still be an option for both. That way, you could also have a binder Mage, or a sha'ir, or defiler and make them slightly different in terms of spellcasting stat and knowing spells without reducing things to just a school or having to make a new class. [/QUOTE]
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