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<blockquote data-quote="Tony Vargas" data-source="post: 6847797" data-attributes="member: 996"><p>There's not that much variation in the concept of the class, it's not like the Ranger, that's been in a sub-class in multiple editions and a full class in two, and, varied from an Aragorn to a Grisly Adams to a Drizztz to a Robin Hood to a half-caster Druid over that time. There's one vision of the Warlord that's seen print. </p><p></p><p>STR/DEX is easy, any class with a fair range of weapon & armor choices can go either way. It's one of the things D&D has really gotten 'right' this time around: not attaching any sort of 'tax' or class-niche-protection to light-armor-viability or DEX-based-offense in melee or STR-based offense at range.</p><p></p><p>INT/CHA has some possibilities. If the class is mostly designed around choice of maneuvers, some could use INT as a secondary stat, others CHA, and some either. </p><p></p><p>5e is also less locked into choosing only a single secondary stat, being generally open to more than 2 'high' stats, especially if Feats aren't opted into.</p><p></p><p>Either might be viable. Or the strongest strong-combatant (Bravura) concepts could be palmed off on the Battlemaster, maybe with the help of more BM-useable Manuevers, or perhaps yet another archetype with more 'Defender' style mechanics, and the actual Warlord focus more on the Tactical, Inspiring, Resourceful, Insightful, Skirmishing, and Princess/Lazy sorts of builds (the Archer build from MP2 could arise more or less naturally out of 5e's treatment of STR/DEX in combat).</p><p></p><p>There's certainly no shortage of un-tapped design space for such things.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6847797, member: 996"] There's not that much variation in the concept of the class, it's not like the Ranger, that's been in a sub-class in multiple editions and a full class in two, and, varied from an Aragorn to a Grisly Adams to a Drizztz to a Robin Hood to a half-caster Druid over that time. There's one vision of the Warlord that's seen print. STR/DEX is easy, any class with a fair range of weapon & armor choices can go either way. It's one of the things D&D has really gotten 'right' this time around: not attaching any sort of 'tax' or class-niche-protection to light-armor-viability or DEX-based-offense in melee or STR-based offense at range. INT/CHA has some possibilities. If the class is mostly designed around choice of maneuvers, some could use INT as a secondary stat, others CHA, and some either. 5e is also less locked into choosing only a single secondary stat, being generally open to more than 2 'high' stats, especially if Feats aren't opted into. Either might be viable. Or the strongest strong-combatant (Bravura) concepts could be palmed off on the Battlemaster, maybe with the help of more BM-useable Manuevers, or perhaps yet another archetype with more 'Defender' style mechanics, and the actual Warlord focus more on the Tactical, Inspiring, Resourceful, Insightful, Skirmishing, and Princess/Lazy sorts of builds (the Archer build from MP2 could arise more or less naturally out of 5e's treatment of STR/DEX in combat). There's certainly no shortage of un-tapped design space for such things. [/QUOTE]
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