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<blockquote data-quote="TwoSix" data-source="post: 6847833" data-attributes="member: 205"><p>Well there was only version of the Warlord in print, true, I'd argue that at least part of its enduring popularity in 4e was the fact that it supported such a multiplicity of archetypes that hadn't previously had been done well (or at all) in previous versions. I saw the warlord being used to model concepts ranging from Alexander the Great to Princess Peach in Super Mario RPG. When you add on the fact that Warlord might have been the best (or at most flexible) hybrid class in the game, I think the player base interested in the Warlord has a pretty expansive vision of what a Warlord is capable of. They might not always be <strong>right</strong>, historically speaking, but when has that stopped game design from catering to them anyway?</p><p></p><p></p><p>Personally, I can't accept a warlord class that can't leverage Int or Cha as its primary attack stat. It would need some sort of at-will Commander's Strike ability, or at least the bulk of its class features featuring Int or Cha, so I could fill in the gap by dipping for appropriate cantrips.</p><p></p><p></p><p>Sure, there's lot of ways to do it. The primary unmet need, to my mind, is non-spellcasting features centered on Int or Cha that don't require serious dips into a spellcasting class to obtain. That's the mechanical window I think a Warlord should hit.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6847833, member: 205"] Well there was only version of the Warlord in print, true, I'd argue that at least part of its enduring popularity in 4e was the fact that it supported such a multiplicity of archetypes that hadn't previously had been done well (or at all) in previous versions. I saw the warlord being used to model concepts ranging from Alexander the Great to Princess Peach in Super Mario RPG. When you add on the fact that Warlord might have been the best (or at most flexible) hybrid class in the game, I think the player base interested in the Warlord has a pretty expansive vision of what a Warlord is capable of. They might not always be [B]right[/B], historically speaking, but when has that stopped game design from catering to them anyway? Personally, I can't accept a warlord class that can't leverage Int or Cha as its primary attack stat. It would need some sort of at-will Commander's Strike ability, or at least the bulk of its class features featuring Int or Cha, so I could fill in the gap by dipping for appropriate cantrips. Sure, there's lot of ways to do it. The primary unmet need, to my mind, is non-spellcasting features centered on Int or Cha that don't require serious dips into a spellcasting class to obtain. That's the mechanical window I think a Warlord should hit. [/QUOTE]
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