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Waterborne Adventures: New from Unearthed Arcana
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<blockquote data-quote="Staffan" data-source="post: 7669664" data-attributes="member: 907"><p>I haven't evaluated them for balance, but this is precisely the kind of thing I want to see more of in Unearthed Arcana - bits of rules that fit particular campaign types while not being useless for others. I just might incorporate the pirotaurs into my homebrew (who knew Dragonlance had useful stuff in it?), and the Swashbuckler rogue gives a nice alternative to the current negative-stereotyped thief and assassin subclasses.</p><p></p><p>Some quick thoughts on balance:</p><p></p><p>At first glance, minotaurs look a bit weak stats-wise (either +2 to Str, or +1 to Str and one of Int and Wis), but on the other hand they have some very good racial traits: a d10 natural weapon with some nice special abilities layered on top of it.</p><p></p><p>Swashbucklers will always sneak attack in melee: basic rogue rules say you can sneak attack a foe that is adjacent to an ally of yours, and swashbuckler says you can sneak attack a foe that isn't. I'm going to go ahead and interpret the phrasing "any melee attack" as <strong>not</strong> overriding the general sneak attack rule about only working once per turn, because otherwise it would be completely broken.</p><p></p><p>Storm Sorcerers get added spells known, as did the Favored Soul. I wonder if this is some form of "stealth errata," and they've come to the conclusion that sorcerers need more of those.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7669664, member: 907"] I haven't evaluated them for balance, but this is precisely the kind of thing I want to see more of in Unearthed Arcana - bits of rules that fit particular campaign types while not being useless for others. I just might incorporate the pirotaurs into my homebrew (who knew Dragonlance had useful stuff in it?), and the Swashbuckler rogue gives a nice alternative to the current negative-stereotyped thief and assassin subclasses. Some quick thoughts on balance: At first glance, minotaurs look a bit weak stats-wise (either +2 to Str, or +1 to Str and one of Int and Wis), but on the other hand they have some very good racial traits: a d10 natural weapon with some nice special abilities layered on top of it. Swashbucklers will always sneak attack in melee: basic rogue rules say you can sneak attack a foe that is adjacent to an ally of yours, and swashbuckler says you can sneak attack a foe that isn't. I'm going to go ahead and interpret the phrasing "any melee attack" as [B]not[/B] overriding the general sneak attack rule about only working once per turn, because otherwise it would be completely broken. Storm Sorcerers get added spells known, as did the Favored Soul. I wonder if this is some form of "stealth errata," and they've come to the conclusion that sorcerers need more of those. [/QUOTE]
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