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Waterborne Adventures: New from Unearthed Arcana
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<blockquote data-quote="pukunui" data-source="post: 7669741" data-attributes="member: 54629"><p>While I like the content in theme and in theory, in particulars it strikes me as being even less polished than most of the other UA content we've had.</p><p></p><p>For instance, I'm pleased to see the presence of a medium-sized playable minotaur race - there was one in 4e, and I was hoping we'd see one in 5e*. However, I feel like it is too heavily focused on its horns. 1d10 damage also seems like a lot, considering that they're only medium size. Compare that to the 2d8 damage that the large minotaurs in the MM deal. I like the inclusion of the racial bonds, though. That's a nice touch. It'd be nice to see, say, a Dragon+ article that offers up some racial bonds for the PHB classes.</p><p></p><p>I'm with those who say the Mariner fighting style is a little too good. I like the swim + climb speed benefit, but the +1 to AC on top of that seems a bit much. Also, I wonder if it would've made more sense to make this a feat so it can grant some other benefits, like proficiency with water vehicles and a +1 to Dex or Str. To make it a more complete package of nautical abilities.</p><p></p><p>The swashbuckler as a roguish archetype makes sense. However, let's not forget the battlemaster fighter. I think it might've made sense for the swashbuckler to grant the rogue access to some battlemaster maneuvers. I agree that Panache is too good. It's even better than the completely magical Compelled Duel spell! Also: if you were to give a swashbuckler PC the Mobility feat, then Fancy Footwork becomes completely redundant. I can't think of any other feats that render a class ability completely useless, although I could be wrong about that.</p><p></p><p>I don't really have any thoughts on the storm sorcerer at this time, though I like their thinking behind the "ribbons".</p><p></p><p>All in all, I look forward to being able to provide some feedback on these options in an upcoming survey!</p><p></p><p></p><p></p><p></p><p><em>*For the longest time, I was against allowing monstrous races to be played in my campaigns (be it an Orc in D&D or a Gamorrean in Star Wars), mainly because I felt it would be too disruptive. During the playtest period, I finally came 'round to the idea that maybe it wouldn't be so bad after all, only to learn that the devs weren't going to include even basic stats for playing monstrous races in 5e like they did with 4e. Doh!</em></p></blockquote><p></p>
[QUOTE="pukunui, post: 7669741, member: 54629"] While I like the content in theme and in theory, in particulars it strikes me as being even less polished than most of the other UA content we've had. For instance, I'm pleased to see the presence of a medium-sized playable minotaur race - there was one in 4e, and I was hoping we'd see one in 5e*. However, I feel like it is too heavily focused on its horns. 1d10 damage also seems like a lot, considering that they're only medium size. Compare that to the 2d8 damage that the large minotaurs in the MM deal. I like the inclusion of the racial bonds, though. That's a nice touch. It'd be nice to see, say, a Dragon+ article that offers up some racial bonds for the PHB classes. I'm with those who say the Mariner fighting style is a little too good. I like the swim + climb speed benefit, but the +1 to AC on top of that seems a bit much. Also, I wonder if it would've made more sense to make this a feat so it can grant some other benefits, like proficiency with water vehicles and a +1 to Dex or Str. To make it a more complete package of nautical abilities. The swashbuckler as a roguish archetype makes sense. However, let's not forget the battlemaster fighter. I think it might've made sense for the swashbuckler to grant the rogue access to some battlemaster maneuvers. I agree that Panache is too good. It's even better than the completely magical Compelled Duel spell! Also: if you were to give a swashbuckler PC the Mobility feat, then Fancy Footwork becomes completely redundant. I can't think of any other feats that render a class ability completely useless, although I could be wrong about that. I don't really have any thoughts on the storm sorcerer at this time, though I like their thinking behind the "ribbons". All in all, I look forward to being able to provide some feedback on these options in an upcoming survey! [I]*For the longest time, I was against allowing monstrous races to be played in my campaigns (be it an Orc in D&D or a Gamorrean in Star Wars), mainly because I felt it would be too disruptive. During the playtest period, I finally came 'round to the idea that maybe it wouldn't be so bad after all, only to learn that the devs weren't going to include even basic stats for playing monstrous races in 5e like they did with 4e. Doh![/I] [/QUOTE]
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