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Waterborne Adventures: New from Unearthed Arcana
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<blockquote data-quote="redrick" data-source="post: 7669779" data-attributes="member: 6777696"><p>Well, it's not exactly tanking. I think the idea of this ability is to attempt to goad an opponent around a battlefield, since the swashbuckler can dart in, attack, and then cunning dash back without drawing an OA. Particularly useful if the opponent has poor ranged options — you can try to draw him into taking OA's from your allies as he tries to charge you.</p><p></p><p>The major downside of this ability, for the rogue is, of course, rogues really don't want to be the focus of anybody's attacks! Fewer hp and lower AC than some of the others on the field. So, the best way to end the effect is to outmaneuver the rogue so that he can no longer avoid your attacks. Then crush the little pipsqueak with your big heavy weapon. (Since, again, this is only effective against strength-based opponents with crummy ranged damage. Panaching an archer is just asking to be turned into a pin-cushion.)</p><p></p><p>Not saying the effect might not be unbalanced, but I'm not seeing much reference to that aspect yet.</p><p></p><p>Also, gotta say that I just love this format. Instead of splat books, we get a Designer's Guide to Hacking Your Game. The pre-built options are cool, but the explanation and analysis is even more valuable, because it's all about, "hey, here's how to make the crunch that <em>you</em> want for <em>your</em> campaign."</p></blockquote><p></p>
[QUOTE="redrick, post: 7669779, member: 6777696"] Well, it's not exactly tanking. I think the idea of this ability is to attempt to goad an opponent around a battlefield, since the swashbuckler can dart in, attack, and then cunning dash back without drawing an OA. Particularly useful if the opponent has poor ranged options — you can try to draw him into taking OA's from your allies as he tries to charge you. The major downside of this ability, for the rogue is, of course, rogues really don't want to be the focus of anybody's attacks! Fewer hp and lower AC than some of the others on the field. So, the best way to end the effect is to outmaneuver the rogue so that he can no longer avoid your attacks. Then crush the little pipsqueak with your big heavy weapon. (Since, again, this is only effective against strength-based opponents with crummy ranged damage. Panaching an archer is just asking to be turned into a pin-cushion.) Not saying the effect might not be unbalanced, but I'm not seeing much reference to that aspect yet. Also, gotta say that I just love this format. Instead of splat books, we get a Designer's Guide to Hacking Your Game. The pre-built options are cool, but the explanation and analysis is even more valuable, because it's all about, "hey, here's how to make the crunch that [I]you[/I] want for [I]your[/I] campaign." [/QUOTE]
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