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<blockquote data-quote="Inchoroi" data-source="post: 7669819" data-attributes="member: 6752135"><p>That's probably what I'll go with for my purposes. It makes it more fun! Actually, I wonder if my AL DM will let me play one of these instead of my monk...?</p><p></p><p>EDIT: I also wonder if, instead, it shouldn't just ignore resistance to your weapon attacks, because of precision...but, at this level, there should be a utility (re: Assassin's disguise thing).</p><p></p><p>EDIT EDIT: This is a written up version of the above.</p><p></p><p><strong>Panache</strong></p><p>At 9th level, it is arguable which is sharper, your blade or your wit. As an action, choose one creature within 60 feet and make a Charisma (Persuasion) check opposed by their Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. </p><p></p><p>If the creature is hostile and you succeed, the creature has disadvantage on attacks against others save yourself for one minute. This effect ends early unless you make a melee attack against the creature each round or use this ability a second time on the creature to maintain the effect.</p><p></p><p>If the creature is not hostile, it becomes charmed by you for one minute, regarding you as a friendly acquaintance. The charmed effect ends if you or an ally attacks the creature.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 7669819, member: 6752135"] That's probably what I'll go with for my purposes. It makes it more fun! Actually, I wonder if my AL DM will let me play one of these instead of my monk...? EDIT: I also wonder if, instead, it shouldn't just ignore resistance to your weapon attacks, because of precision...but, at this level, there should be a utility (re: Assassin's disguise thing). EDIT EDIT: This is a written up version of the above. [B]Panache[/B] At 9th level, it is arguable which is sharper, your blade or your wit. As an action, choose one creature within 60 feet and make a Charisma (Persuasion) check opposed by their Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If the creature is hostile and you succeed, the creature has disadvantage on attacks against others save yourself for one minute. This effect ends early unless you make a melee attack against the creature each round or use this ability a second time on the creature to maintain the effect. If the creature is not hostile, it becomes charmed by you for one minute, regarding you as a friendly acquaintance. The charmed effect ends if you or an ally attacks the creature. [/QUOTE]
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