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<blockquote data-quote="Fralex" data-source="post: 7669851" data-attributes="member: 6785902"><p><span style="color: #000000">At 9th level, it is arguable which is sharper, your blade or your wit. As an action, choose one creature within 60 feet and make a Charisma (Persuasion) check opposed by their Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. </span></p><p></p><p><span style="color: #000000">If the creature is hostile and you succeed, the creature has disadvantage on attacks <s>against others save yourself</s> (since the end condition is not based on the target's ability to hit you now, I'm taking this out) <s>for one minute</s> until the end of your next turn (because it was never going to last a minute with these rules). To extend the duration of this effect for another round, you must make a melee attack against the creature or use this ability a second time on the it.</span></p><p></p><p>If the creature is not hostile (and not already charmed by you), it becomes charmed by you for one minute, regarding you as a friendly acquaintance. The charmed effect ends if you or an ally attacks the creature. After it ends, the creature is aware that you've been buttering it up and can't be charmed this way by you again.</p><p></p><p>There, now it can only be used once <em>and</em> there's a valid flavor reason for it!</p><p></p><p>EDIT: Arrgh, why do people here have to be so clever?! Now I can't decide whether to go with my original "taunt ends when they hit you" idea or <em><strong><u><a href="http://www.enworld.org/forum/member.php?u=1288" target="_blank">Mouseferatu</a></u></strong></em>'s "keep hitting them to maintain the taunt" idea!</p></blockquote><p></p>
[QUOTE="Fralex, post: 7669851, member: 6785902"] [COLOR=#000000]At 9th level, it is arguable which is sharper, your blade or your wit. As an action, choose one creature within 60 feet and make a Charisma (Persuasion) check opposed by their Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. [/COLOR] [COLOR=#000000]If the creature is hostile and you succeed, the creature has disadvantage on attacks [s]against others save yourself[/s] (since the end condition is not based on the target's ability to hit you now, I'm taking this out) [s]for one minute[/s] until the end of your next turn (because it was never going to last a minute with these rules). To extend the duration of this effect for another round, you must make a melee attack against the creature or use this ability a second time on the it.[/COLOR] If the creature is not hostile (and not already charmed by you), it becomes charmed by you for one minute, regarding you as a friendly acquaintance. The charmed effect ends if you or an ally attacks the creature. After it ends, the creature is aware that you've been buttering it up and can't be charmed this way by you again. There, now it can only be used once [I]and[/I] there's a valid flavor reason for it! EDIT: Arrgh, why do people here have to be so clever?! Now I can't decide whether to go with my original "taunt ends when they hit you" idea or [I][B][U][URL="http://www.enworld.org/forum/member.php?u=1288"]Mouseferatu[/URL][/U][/B][/I]'s "keep hitting them to maintain the taunt" idea! [/QUOTE]
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