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Waterborne Adventures: New from Unearthed Arcana
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<blockquote data-quote="AverageCitizen" data-source="post: 7669852" data-attributes="member: 57845"><p>The minotaur is pretty much a human variant, except it can stack its ability mod on STR. It gets 1/3 of the Shield Master feat and and 1/2 of Charger, then some proficiencies. I think it is balanced, though, because I think the piecemeal feat features aren't quite as powerful as one whole feat would be.</p><p></p><p>Between that and Fancy Footwork overlapping with 1/2 of Mobile, my biggest complaint with the article is that they seem to be throwing parts of feats into class and racial features, rendering those feats redundant for those characters. It isn't a deal breaker, but it is less clean than it has been.</p><p></p><p>It does open up some room for a racial feats. For example:</p><p></p><p>Brutal [Minotaur Feat]</p><p>-When you use a bonus action to shove a creature with your horns, you can attempt to knock them prone.</p><p>-When you use a bonus action to make a melee attack with your horns after using the Dash action, if you move at least 10 feet in a straight line before taking the bonus action, you get +5 to the damage roll.</p><p>-When you use your action to Dash, you can use a bonus action to shove a creature with your horns. If you choose push the target and succeed, you may push the target up to 10 feet away.</p><p></p><p>It basically gives them the other half of the Charger feat and another third of the Shield Master feat. It leaves out the defensive stuff from Shield Master. I think it still is potent enough for a feat because it synergizes well with the Minotaur's advantage on offensive shove rolls.</p><p></p><p>Edit: Added the extra push distance from charger.</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 7669852, member: 57845"] The minotaur is pretty much a human variant, except it can stack its ability mod on STR. It gets 1/3 of the Shield Master feat and and 1/2 of Charger, then some proficiencies. I think it is balanced, though, because I think the piecemeal feat features aren't quite as powerful as one whole feat would be. Between that and Fancy Footwork overlapping with 1/2 of Mobile, my biggest complaint with the article is that they seem to be throwing parts of feats into class and racial features, rendering those feats redundant for those characters. It isn't a deal breaker, but it is less clean than it has been. It does open up some room for a racial feats. For example: Brutal [Minotaur Feat] -When you use a bonus action to shove a creature with your horns, you can attempt to knock them prone. -When you use a bonus action to make a melee attack with your horns after using the Dash action, if you move at least 10 feet in a straight line before taking the bonus action, you get +5 to the damage roll. -When you use your action to Dash, you can use a bonus action to shove a creature with your horns. If you choose push the target and succeed, you may push the target up to 10 feet away. It basically gives them the other half of the Charger feat and another third of the Shield Master feat. It leaves out the defensive stuff from Shield Master. I think it still is potent enough for a feat because it synergizes well with the Minotaur's advantage on offensive shove rolls. Edit: Added the extra push distance from charger. [/QUOTE]
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