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<blockquote data-quote="DEFCON 1" data-source="post: 7670327" data-attributes="member: 7006"><p>And that's the big question, isn't it? What is actually the best thing to use for the job at hand. I'm right there with ya... since I rarely get to play (and thus haven't exhausted all the different options in the PH available to me), when I think I want to design a melee fighting character, I can't help but think "Why should I use a melee Bard or Bladelock rather than just make a Fighter?" Or if I want an outdoorsy character, I think "Why go with a Nature domain Cleric or Ancients Paladin when I can make a Druid or a Ranger?" Or if I wanted a divine warrior with a big honking weapon, why make a War domain Cleric rather than a Devotion Paladin?</p><p></p><p>But then it's a matter of just settling myself down and accept that there are many more ways to skin the proverbial cat to get the type of character you want in 5E. <em>Especially</em> when you factor in the "make your own class or sub-class" instructions and hints in the DMG. So why is there a Bladelock in the game when you could easily make an Eldritch Knight instead? Because, why not? What's wrong with both? The Bladelock is serving <em>somebody</em> who is quite happy with it and doesn't have nearly the same intense balance issues that the CharOpers are finding with it (and who want it errata'd because of it.)</p><p></p><p>And the Swashbuckler sub-class is the same way. If someone wants a lightly-armored dueling character, can you make one a different way? Sure. Is the Swashbuckler thus useless? Not at all. Because for everyone who thinks that it's not going to serve their needs, there will be someone else who thinks it was the greatest thing in the world. I might not ever play a Nature domain Cleric because I'd choose to play a Druid instead... but that doesn't mean the Nature domain shouldn't ever exist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7670327, member: 7006"] And that's the big question, isn't it? What is actually the best thing to use for the job at hand. I'm right there with ya... since I rarely get to play (and thus haven't exhausted all the different options in the PH available to me), when I think I want to design a melee fighting character, I can't help but think "Why should I use a melee Bard or Bladelock rather than just make a Fighter?" Or if I want an outdoorsy character, I think "Why go with a Nature domain Cleric or Ancients Paladin when I can make a Druid or a Ranger?" Or if I wanted a divine warrior with a big honking weapon, why make a War domain Cleric rather than a Devotion Paladin? But then it's a matter of just settling myself down and accept that there are many more ways to skin the proverbial cat to get the type of character you want in 5E. [i]Especially[/i] when you factor in the "make your own class or sub-class" instructions and hints in the DMG. So why is there a Bladelock in the game when you could easily make an Eldritch Knight instead? Because, why not? What's wrong with both? The Bladelock is serving [i]somebody[/i] who is quite happy with it and doesn't have nearly the same intense balance issues that the CharOpers are finding with it (and who want it errata'd because of it.) And the Swashbuckler sub-class is the same way. If someone wants a lightly-armored dueling character, can you make one a different way? Sure. Is the Swashbuckler thus useless? Not at all. Because for everyone who thinks that it's not going to serve their needs, there will be someone else who thinks it was the greatest thing in the world. I might not ever play a Nature domain Cleric because I'd choose to play a Druid instead... but that doesn't mean the Nature domain shouldn't ever exist. :) [/QUOTE]
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