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Waterdeep Campaign - How to use the Setting in 5e?
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<blockquote data-quote="plancktum" data-source="post: 6681164" data-attributes="member: 6698531"><p>Hi,</p><p></p><p>I'm about to start a Campaign in and around Waterdeep.</p><p>Now I've heard that the 3rd Edition Guide Waterdeep: City of Splendors is a good choice as a source of information about Waterdeep.</p><p>This would be no problem if im planning to play at the time which is described in the setting book, but I want to play at the time of the actual campaigns.</p><p>In a few months the new Sword Coast Adventurer's Guide will be released and I'm sure there will be some changes compared to the 3rd Edition Setting Guide.</p><p></p><p>My problem is how to handle this. </p><p>I've got the following ideas to solve this problem:</p><p></p><p>1) One idea was to just start at the time of the 3rd edition setting book and as soon as the Adventurer's Guide is out, let the PCs experience some kind of "time travel" (a cave where the time runs slower, they all die and are resurrected 100years later, ...).</p><p>For me this sounds like a fun idea, but I'm not sure wether my players will like it. NPCs have died over this time, the city changed, ...</p><p>Maybe one could improve this by letting the first setting play in the actual year (1491DR?) and in the first session let them encounter some time travel, dream, ... where they are trying to get to their real time.</p><p></p><p>2) Just ignoring this problem and letting much things undefined until the Adventurer's Guide is out. Well, I'm not sure how much will change, but If the changes are minimal this could work. Otherwise this will lead to some very absurd situations. Also problematic: One of Player's is the kind of Player who loves to read material about the world and the setting. If I give him now the 3rd Edition books and later on change too much stuff... Yeah, he will not like it I guess.</p><p></p><p>3) Maybe there are enough information about the change (remember: I have no Idea about Waterdeep at the moment! I do not know the FR Timeline. the only thing I know is that 4e was quite different, but 5e should be a little more back to the roots.) to 5th edition</p><p>[sblock]</p><p>Lord Neverember is replaced by Lady Laeral Silverhand as open Lord of Waterdeep</p><p>[/sblock]</p><p>that the transition is quite easy?</p><p></p><p>So... Do any of you have good ideas what I should do? Waiting for the Adventurer's Guide is no option as we want to start playing next month.</p><p></p><p>best regards</p></blockquote><p></p>
[QUOTE="plancktum, post: 6681164, member: 6698531"] Hi, I'm about to start a Campaign in and around Waterdeep. Now I've heard that the 3rd Edition Guide Waterdeep: City of Splendors is a good choice as a source of information about Waterdeep. This would be no problem if im planning to play at the time which is described in the setting book, but I want to play at the time of the actual campaigns. In a few months the new Sword Coast Adventurer's Guide will be released and I'm sure there will be some changes compared to the 3rd Edition Setting Guide. My problem is how to handle this. I've got the following ideas to solve this problem: 1) One idea was to just start at the time of the 3rd edition setting book and as soon as the Adventurer's Guide is out, let the PCs experience some kind of "time travel" (a cave where the time runs slower, they all die and are resurrected 100years later, ...). For me this sounds like a fun idea, but I'm not sure wether my players will like it. NPCs have died over this time, the city changed, ... Maybe one could improve this by letting the first setting play in the actual year (1491DR?) and in the first session let them encounter some time travel, dream, ... where they are trying to get to their real time. 2) Just ignoring this problem and letting much things undefined until the Adventurer's Guide is out. Well, I'm not sure how much will change, but If the changes are minimal this could work. Otherwise this will lead to some very absurd situations. Also problematic: One of Player's is the kind of Player who loves to read material about the world and the setting. If I give him now the 3rd Edition books and later on change too much stuff... Yeah, he will not like it I guess. 3) Maybe there are enough information about the change (remember: I have no Idea about Waterdeep at the moment! I do not know the FR Timeline. the only thing I know is that 4e was quite different, but 5e should be a little more back to the roots.) to 5th edition [sblock] Lord Neverember is replaced by Lady Laeral Silverhand as open Lord of Waterdeep [/sblock] that the transition is quite easy? So... Do any of you have good ideas what I should do? Waiting for the Adventurer's Guide is no option as we want to start playing next month. best regards [/QUOTE]
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