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Waterdeep Campaign - How to use the Setting in 5e?
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<blockquote data-quote="Fishing_Minigame" data-source="post: 6681620" data-attributes="member: 6798329"><p>I'm probably in a pretty good position to help, because I did exactly this with my campaign I started last year <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I haven't run any of the 5e storylines, but I have read through them previously and tried to reconcile them anyway in case I decide to run parts of them later on. </p><p></p><p>I've been using both the 2e box set and City of Splendors. What I decided to do was was set my timeline in the 1380s pre-spellplague, so that way I could stick any major conflicting events in between 1373 and my time-skip.</p><p></p><p>Its hard to say what will be in the Sword Coast book at this point, but in the 4e FR campaign guide, Waterdeep was mostly unchanged, if down on its luck. Most of the noble families have apparently gone broke and some have sold their titles, but the basic structure of the city is the same (they detail this in a sidebar) and a lot of the same buildings are still mentioned. The giant underground dungeon of Undermountain is still there, but Skullport is abandoned. The thing you really need to worry about is the city of Neverwinter. It was destroyed in a volcanic eruption in 1451. This lead to the creation of the Field Ward just outside the walls of Waterdeep, which is full of refugees, and Dagult Neverember is serving as both the open lord of Waterdeep and the ruler of Neverwinter prior to the events of Tyranny of Dragons. Neverwinter gets mentioned in the Lost Mines of Phandelver and probably eisewhere.</p><p></p><p>Piergeiron Paladinson is the open lord in the 3e era, but because the other rulers of the city are all masked you pretty much have free reign to replace them as needed. Laeral Silverhand is seemingly immortal, so she is present in both eras. Her husband, Khelben Arunsun is a pretty important NPC pre-spellplague, but is dead in 1491. They ran a wizards academy together named Blackstaff Tower, which someone else is in charge of at this point.</p><p></p><p>My quick list of recommended changes is as follows:</p><p>*Establish Neverwinter as destroyed (or maybe wreck it during the course of your campaign!) the 4e Neverwinter campaign book is a good resource for this.</p><p>*Replace Piergeiron with Neverember, or else establish him as as an important NPC</p><p>*Read through Rise of Tiamat and grab any other NPCs you need. In particular, if you plan to use the 5e factions I would use the faction leader NPCs and establish them in your game.</p><p></p><p>If I need to elaborate on anything, let me know.</p></blockquote><p></p>
[QUOTE="Fishing_Minigame, post: 6681620, member: 6798329"] I'm probably in a pretty good position to help, because I did exactly this with my campaign I started last year :) I haven't run any of the 5e storylines, but I have read through them previously and tried to reconcile them anyway in case I decide to run parts of them later on. I've been using both the 2e box set and City of Splendors. What I decided to do was was set my timeline in the 1380s pre-spellplague, so that way I could stick any major conflicting events in between 1373 and my time-skip. Its hard to say what will be in the Sword Coast book at this point, but in the 4e FR campaign guide, Waterdeep was mostly unchanged, if down on its luck. Most of the noble families have apparently gone broke and some have sold their titles, but the basic structure of the city is the same (they detail this in a sidebar) and a lot of the same buildings are still mentioned. The giant underground dungeon of Undermountain is still there, but Skullport is abandoned. The thing you really need to worry about is the city of Neverwinter. It was destroyed in a volcanic eruption in 1451. This lead to the creation of the Field Ward just outside the walls of Waterdeep, which is full of refugees, and Dagult Neverember is serving as both the open lord of Waterdeep and the ruler of Neverwinter prior to the events of Tyranny of Dragons. Neverwinter gets mentioned in the Lost Mines of Phandelver and probably eisewhere. Piergeiron Paladinson is the open lord in the 3e era, but because the other rulers of the city are all masked you pretty much have free reign to replace them as needed. Laeral Silverhand is seemingly immortal, so she is present in both eras. Her husband, Khelben Arunsun is a pretty important NPC pre-spellplague, but is dead in 1491. They ran a wizards academy together named Blackstaff Tower, which someone else is in charge of at this point. My quick list of recommended changes is as follows: *Establish Neverwinter as destroyed (or maybe wreck it during the course of your campaign!) the 4e Neverwinter campaign book is a good resource for this. *Replace Piergeiron with Neverember, or else establish him as as an important NPC *Read through Rise of Tiamat and grab any other NPCs you need. In particular, if you plan to use the 5e factions I would use the faction leader NPCs and establish them in your game. If I need to elaborate on anything, let me know. [/QUOTE]
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