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Waterdeep: Dragon Heist Post-Mortem (Spoilers)
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<blockquote data-quote="TheSword" data-source="post: 8542916" data-attributes="member: 6879661"><p>I think I look at Witchlight or Candlekeep and wonder why on earth people like it. I don’t claim it’s s#!t or a failure though. At this point I am of the opinion that we can afford to have a little variety and maybe there will be a book or two that isn’t to my taste.</p><p></p><p>I still think Dragon Heist attempts to do something that few (if any) modules have tried. Which is to create a compelling city adventure.</p><p></p><p>Dungeon crawls are easier, bounded by walls and doors with easy rules and little explanation required.</p><p></p><p>Wilderness adventures are easier because they’re largely empty and the writer includes pockets of interest and the party have little else to interact with, unless the DM puts it there first.</p><p></p><p> A city adventure is chock full though of NPCs and locations and far harder to control or direct. I think it’s inevitable that in place of such limitless options DMs would need to tailor plot hooks and engagements to the party in front of them.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8542916, member: 6879661"] I think I look at Witchlight or Candlekeep and wonder why on earth people like it. I don’t claim it’s s#!t or a failure though. At this point I am of the opinion that we can afford to have a little variety and maybe there will be a book or two that isn’t to my taste. I still think Dragon Heist attempts to do something that few (if any) modules have tried. Which is to create a compelling city adventure. Dungeon crawls are easier, bounded by walls and doors with easy rules and little explanation required. Wilderness adventures are easier because they’re largely empty and the writer includes pockets of interest and the party have little else to interact with, unless the DM puts it there first. A city adventure is chock full though of NPCs and locations and far harder to control or direct. I think it’s inevitable that in place of such limitless options DMs would need to tailor plot hooks and engagements to the party in front of them. [/QUOTE]
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Waterdeep: Dragon Heist Post-Mortem (Spoilers)
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