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Waterdeep: Dragon Heist Post-Mortem (Spoilers)
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<blockquote data-quote="Shardstone" data-source="post: 8545105" data-attributes="member: 6807784"><p>My issue with Dragon Heist is that the idea that the players have to steal the hoard of money from one of the four villains is just way more interesting then stopping one of the four villains from stealing the money. That's all there is to it. They said, in interviews, that Dragon Heist was a Fantasy Ocean's 11. Yet, it isn't, and if it was, it just would have been a better adventure.</p><p></p><p>You could easily have that adventure be in similar parts for the book.</p><p></p><ul> <li data-xf-list-type="ul">Discover the incident via the fireball</li> <li data-xf-list-type="ul">Get contacted by the Blackstaff because you saw the incident</li> <li data-xf-list-type="ul">Get Trollskull Manor to use as a base of operations that all four villains visit at some point (or representatives to them).</li> <li data-xf-list-type="ul">Use clues to find where the hoard is located (which of the four villains has it!).</li> <li data-xf-list-type="ul">Case the lair, do the heist.</li> <li data-xf-list-type="ul">All four villains show up for a big finale at Trollskull Manor, and the players have to escape to get the gold to safety/to the Blackstaff.</li> </ul><p></p><p>And boom. An exciting city adventure, lots of room for open-world Waterdeep and stuff in there if you want it, and it feels like a heist. </p><p></p><p>I just don't understand why they went the route they did. I don't understand why they called it Ocean's 11 but in Waterdeep. It just flies in the face of common sense to me.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8545105, member: 6807784"] My issue with Dragon Heist is that the idea that the players have to steal the hoard of money from one of the four villains is just way more interesting then stopping one of the four villains from stealing the money. That's all there is to it. They said, in interviews, that Dragon Heist was a Fantasy Ocean's 11. Yet, it isn't, and if it was, it just would have been a better adventure. You could easily have that adventure be in similar parts for the book. [LIST] [*]Discover the incident via the fireball [*]Get contacted by the Blackstaff because you saw the incident [*]Get Trollskull Manor to use as a base of operations that all four villains visit at some point (or representatives to them). [*]Use clues to find where the hoard is located (which of the four villains has it!). [*]Case the lair, do the heist. [*]All four villains show up for a big finale at Trollskull Manor, and the players have to escape to get the gold to safety/to the Blackstaff. [/LIST] And boom. An exciting city adventure, lots of room for open-world Waterdeep and stuff in there if you want it, and it feels like a heist. I just don't understand why they went the route they did. I don't understand why they called it Ocean's 11 but in Waterdeep. It just flies in the face of common sense to me. [/QUOTE]
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