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Waterdeep: Dungeon of the Mad Mage
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<blockquote data-quote="Ash Mantle" data-source="post: 7541395" data-attributes="member: 11010"><p><strong>5 out of 5 rating for Waterdeep: Dungeon of the Mad Mage</strong></p><p></p><p>I quite like this book, every level has its own theme and environment but they're also all connected storywise, so you'll be traversing through a variety of environments and encounter a variety of creatures hacking and slashing your way through the dungeons oldschool style. Though I wouldn't even call Dungeon of the Mad Mage a traditional hack and slash, you could actually talk your way through the encounters. At the end of every level, there's a quick section detailing what happens if the PCs decide to go with this ally or that ally or resolve a situation this way or that way, basically the PCs' choices and actions have consequences. What they do matters.</p><p></p><p>Something I've found is that while Dungeon of the Mad Mage is not an extensively wide dungeon like it was in previous editions, it's a deep, deep dungeon that seems to be more fleshed out this time round. What's also pretty cool is that the monsters aren't statically locked in place, they're free to wander and roam around and it lends a more organic, lived in feel to the dungeons.</p><p></p><p>And a further recommendation, using the dungeons from Tales from the Yawning Portal would be an excellent idea and accompaniment, that book actually fleshes out the Yawning Portal moreso than what we get in Dungeon of the Mad Mage, and the dungeons in that book would make for a good fit in Dungeons of the Mad Mage.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7541395, member: 11010"] [b]5 out of 5 rating for Waterdeep: Dungeon of the Mad Mage[/b] I quite like this book, every level has its own theme and environment but they're also all connected storywise, so you'll be traversing through a variety of environments and encounter a variety of creatures hacking and slashing your way through the dungeons oldschool style. Though I wouldn't even call Dungeon of the Mad Mage a traditional hack and slash, you could actually talk your way through the encounters. At the end of every level, there's a quick section detailing what happens if the PCs decide to go with this ally or that ally or resolve a situation this way or that way, basically the PCs' choices and actions have consequences. What they do matters. Something I've found is that while Dungeon of the Mad Mage is not an extensively wide dungeon like it was in previous editions, it's a deep, deep dungeon that seems to be more fleshed out this time round. What's also pretty cool is that the monsters aren't statically locked in place, they're free to wander and roam around and it lends a more organic, lived in feel to the dungeons. And a further recommendation, using the dungeons from Tales from the Yawning Portal would be an excellent idea and accompaniment, that book actually fleshes out the Yawning Portal moreso than what we get in Dungeon of the Mad Mage, and the dungeons in that book would make for a good fit in Dungeons of the Mad Mage. [/QUOTE]
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