Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Waterdeep - Dungeon of the Mad Mage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9585892" data-attributes="member: 42040"><p>Logic may agree with you. Fun, exciting gameplay to capture the imagination of your players does not.</p><p>Go big. Get them out of the gate.</p><p></p><p>I'll give you an example from a megadungeon that I run for my home games - which I was writing for publication before 3.5 ended and the 4E GSL derailed my career writing for D&D.</p><p></p><p>The megadungeon complex is modelled after the Mammoth Cave system located near where I live. It sprawls beneath a frontier community where the locals have legends about the caves, but they've never delved deeply enough to encounter the other humanoids who live down there. You have interactions such as the chimney of an old forge, which is poking out of the top of a knob. The teenagers from the village dare themselves to jump across it. One night someone falls in and the heroes have to go down there to recover the kid. </p><p></p><p>Or you have the haunted plateau where an elemental spirit keeps trying to cover an entrance to the dungeon with sand. This is just a simple unseen servant, but to the locals, it's a terrifying apparition. </p><p></p><p>The known entrances show graffiti from generations of spelunkers. There are dangerous chasms and ancient traps that have kept the other residents from getting farther. </p><p></p><p>Sure, this method is a slow burn, but at least there is something interesting going on. It takes a few rooms to begin to see something happened to the first level's civilization. With Dungeon of the Mad Mage, there isn't even anything clear about "should we explore deeper?" It's just nothing. No inspiration. </p><p></p><p>I'm not going to belittle the cartography, but the dungeon is too large physically for the scope of its ideas.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9585892, member: 42040"] Logic may agree with you. Fun, exciting gameplay to capture the imagination of your players does not. Go big. Get them out of the gate. I'll give you an example from a megadungeon that I run for my home games - which I was writing for publication before 3.5 ended and the 4E GSL derailed my career writing for D&D. The megadungeon complex is modelled after the Mammoth Cave system located near where I live. It sprawls beneath a frontier community where the locals have legends about the caves, but they've never delved deeply enough to encounter the other humanoids who live down there. You have interactions such as the chimney of an old forge, which is poking out of the top of a knob. The teenagers from the village dare themselves to jump across it. One night someone falls in and the heroes have to go down there to recover the kid. Or you have the haunted plateau where an elemental spirit keeps trying to cover an entrance to the dungeon with sand. This is just a simple unseen servant, but to the locals, it's a terrifying apparition. The known entrances show graffiti from generations of spelunkers. There are dangerous chasms and ancient traps that have kept the other residents from getting farther. Sure, this method is a slow burn, but at least there is something interesting going on. It takes a few rooms to begin to see something happened to the first level's civilization. With Dungeon of the Mad Mage, there isn't even anything clear about "should we explore deeper?" It's just nothing. No inspiration. I'm not going to belittle the cartography, but the dungeon is too large physically for the scope of its ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Waterdeep - Dungeon of the Mad Mage
Top