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*Dungeons & Dragons
Waterdeep - Dungeon of the Mad Mage
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<blockquote data-quote="Smackpixi" data-source="post: 9587441" data-attributes="member: 7028579"><p>I’ve skimmed it a few times. It seemed like a hugely boring slog with little point as written. Not a bad dungeon map wise, but lame story/population wise. There were reasons to do it, but those reasons didn’t much persist, little compelling reason to keep doing it. It’s not constantly drawing you deeper, one more turn like. And that’s what a good dungeon does, keep giving you reasons to be curiouser and curiouser risking more and more to go deeper and deeper. This doesn’t do that. So it’s not good. I think there’s too much tolerance for, well you can fix that, for WoTC product, you can for sure, and ther’s some good DmsGuild stuff for this. But, meh, probably some better Dungeon out there.</p><p></p><p>And as an aside, Rappan Athuk is not that better dungeon. It’s a much more massive place that has cool stuff in it but also similarly lacking in a reason to bother or any draw to go deeper. Sport dungeon. Unless you add a rabbit to follow down the hole.</p><p></p><p>Would be curious about recommendations for big dungeons that are good at keeping up a steady supply of reasons to want more and go deeper.</p><p></p><p>Edit: and just to add, a princess to rescue at the bottom is not a compelling reason to continue going deeper. The whatever starting reason needs to be resolved in level one or two, the interest for one thing can’t sustain ongoing encounters for very long, there has to be more and new developing reasons emerging to explore one more level. And the cheat code, start them at the bottom and explore out is not compelling, it’s even more unfun, I have to do this crap. Needs to be some, I WANT to do this fluffery.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 9587441, member: 7028579"] I’ve skimmed it a few times. It seemed like a hugely boring slog with little point as written. Not a bad dungeon map wise, but lame story/population wise. There were reasons to do it, but those reasons didn’t much persist, little compelling reason to keep doing it. It’s not constantly drawing you deeper, one more turn like. And that’s what a good dungeon does, keep giving you reasons to be curiouser and curiouser risking more and more to go deeper and deeper. This doesn’t do that. So it’s not good. I think there’s too much tolerance for, well you can fix that, for WoTC product, you can for sure, and ther’s some good DmsGuild stuff for this. But, meh, probably some better Dungeon out there. And as an aside, Rappan Athuk is not that better dungeon. It’s a much more massive place that has cool stuff in it but also similarly lacking in a reason to bother or any draw to go deeper. Sport dungeon. Unless you add a rabbit to follow down the hole. Would be curious about recommendations for big dungeons that are good at keeping up a steady supply of reasons to want more and go deeper. Edit: and just to add, a princess to rescue at the bottom is not a compelling reason to continue going deeper. The whatever starting reason needs to be resolved in level one or two, the interest for one thing can’t sustain ongoing encounters for very long, there has to be more and new developing reasons emerging to explore one more level. And the cheat code, start them at the bottom and explore out is not compelling, it’s even more unfun, I have to do this crap. Needs to be some, I WANT to do this fluffery. [/QUOTE]
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