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Waterdeep/Undermountain PbP [Full]
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2191901" data-attributes="member: 4441"><p>Okiday, here's the first cut of my character.</p><p></p><p><strong>Luth Stonar</strong></p><p><strong>Male Human Cleric 1 of Grumbar</strong></p><p><strong>Alignment:</strong> True Neutral</p><p><strong>Patron Deity:</strong> Grumbar</p><p><strong>Region:</strong> The North</p><p><strong>Height:</strong> 7' 2''</p><p><strong>Weight:</strong> 264lbs</p><p><strong>Hair:</strong> Blonde</p><p><strong>Eyes:</strong> Gray</p><p><strong>Age:</strong> 22</p><p></p><p><strong>Str:</strong> 16 (+3) [10 points] </p><p><strong>Dex:</strong> 10 (+0) [2 points]</p><p><strong>Con:</strong> 12 (+1) [5 points] </p><p><strong>Int:</strong> 11 (+0) [3 points] </p><p><strong>Wis:</strong> 15 (+2) [8 points] </p><p><strong>Cha:</strong> 8 (-1) [0 points] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Extra feat at first level, 4 extra skill points at first level, 1 additional skill point at each level thereafter. Divine spells, turn undead, Cavern (grants stonecunning abilitiy) and Metal (grants proficiency and Weapon Focus with choice of hammer) domains (PGtF). Stonecunning - +2 on Search checks to notice unusual stonework. Can make a Search check if he comes within 10 feet of unusual stonework, and can use Search to find stonework traps like a rogue does. He can intuit his depth underground. Jotunbrud feat (RaoF) allows to be treated as Large if advantageous (during bull rush, grapple, creature attempting to swallow). Earth Heritage feat (PlHb) gives Luth a +4 bonus to avoid being tripled or bull rushed while standing on the ground. He also gains a +1 on weapon damage rolls if both him and his opponent touch the ground. </p><p></p><p><strong>Hit Dice:</strong> 1d8+1</p><p><strong>HP:</strong>9</p><p><strong>AC:</strong> 14 (+0 Dex, +4 armor) [touch 10, flat-footed 14]</p><p><strong>ACP:</strong> -4</p><p><strong>Init:</strong> +0 (+0 Dex)</p><p><strong>Speed:</strong> 30ft (20 ft. with armor)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +3 [+2 base, +1 Con]</p><p>Reflex +0 [+0 base, +0 Dex]</p><p>Will +4 [+2 base, +2 Wis]</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee Atk:</strong> +4 (1d8+3/x3/B, MW warhammer wielded two-handed) </p><p><strong>Ranged Atk:</strong> +0 (1d4+3/x2/50 ft./B, sling)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +4 [3 ranks, +1 Con]</p><p>Craft (blacksmithing) +5 [2 ranks, +1 Int, +2 MW tools]</p><p>Knowledge (history) +4 [3 ranks, +1 Int]</p><p>Knowledge (religion) +5 [4 ranks, +1 Int]]</p><p></p><p><strong>Feats:</strong></p><p>Jotunbrud (1st level, regional, RaoF)</p><p>Earth Heritage (PlHb) (1st level human bonus)</p><p>Martial Weapon Proficiency (warhammer) (Metal domain bonus) </p><p>Weapon Focus (warhammer) (Metal domain bonus)</p><p></p><p><strong>Languages:</strong> Common, Illuskan, Giant</p><p></p><p><strong>Spells Prepared</strong> – Cavern and Metal domains</p><p>Save DC +2</p><p>0th - <em>create water, detect magic, read magic.</em></p><p>1st – <em>divine favor, sanctuary. (D) – magic weapon.</em></p><p></p><p><strong><u>Equipment</u></strong></p><p><strong>MW warhammer</strong> – regional equipment (5 lbs)</p><p><strong>Sling and 30 sling bullets</strong> – 3sp (15 lbs)</p><p><strong>Scale mail</strong> – 50gp (30 lbs)</p><p><strong>Iron holy symbol of Grumbar</strong> - 5gp (1 lb)</p><p><strong>Belt pouch</strong> - 1gp (1/2 lb)</p><p><strong>Traveler’s outfit</strong> - free</p><p><strong>Backpack</strong> - 2gp (2 lbs)</p><p>~<strong>Bedroll</strong> - 5sp (5 lbs)</p><p>~<strong>MW Blacksmithing tools</strong> – 55gp (5 lbs)</p><p>~<strong>Waterskin</strong> – 1gp (4 lbs)</p><p>~<strong>50 ft. hempen rope</strong> – 1gp (10 lbs)</p><p>~<strong>Tenday’s worth of trail rations</strong> – 5gp (10 lbs)</p><p>~<strong>Cold weather outfit</strong> – 8gp (7 lbs)</p><p>~<strong>5 sacks</strong> – 5sp (2 ½ lbs)</p><p>~<strong>Hooded lantern</strong> – 7gp (2 lbs)</p><p>~<strong>10 flasks of oil</strong> – 1gp (10 lbs)</p><p></p><p><strong>Total weight carried:</strong> 105 lbs, medium load.</p><p></p><p><strong>Money</strong></p><p>42gp, 7sp</p><p></p><p><strong>Appearance:</strong> Luth is a very tall and broad man, heavily muscled, with a shock of pale blonde hair and a pair of intense steely-gray eyes. He claims that far back in his bloodline he has stone giant ancestry, and few dare to dispute the claim of a man that stands head and shoulders above most others. He wears well-worn scale mail, and carries at his side a large warhammer engraved with the symbol of Grumbar. The same symbol wrought in iron is hung around his neck. </p><p></p><p><strong>Personality:</strong> Luth is an honorable and stoic man, given to doing things in the proven fashion, reluctant to accept anything new or radical. He is rather given to setting things back to rights than to create something new, more likely to sue for peace rather than war, and able and willing to back up his beliefs with a large hammer. He has little experience with diverse peoples, but tends to judge people on merit and their actions rather than rumor. He would rather see something with his own two eyes before believing it.</p><p></p><p><strong>Background:</strong> Luth grew up along the Savage Frontier in the North. A wild and cold land, barely touched by the hand of man, Luth learned early the necessary skills of survival. Like his father, it was clear he was touched by the blood of stone giants, as was evidenced by his enormous size and stability upon the ground. He joined in the tasks of his town, logging, hunting, trapping, but found his own niche in the fires of the forge. </p><p></p><p>A local priest of Grumbar tested the lad and found him of the proper mindset and temperament to join the priesthood. The priest, Nolath, took him to the great Stonehold of Grumbar near his village and showed him the strength, stability, and power of his god. Luth felt it resonating deep inside him; he felt as if he had been waiting to join them his entire life, but he didn’t know where to go. Nolath ordained him into the order and taught him the mysteries of the Earthlord.</p><p></p><p>Recently Luth was sent on a mission to the fluid and changeable Waterdeep in order to see the terrible consequences of change. The experience so far hasn’t been pleasant…</p><p></p><p>RaoF = Races of Faerun, PGtF = Player's Guide to Faerun, PlHb = Planar Handbook, my one option.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2191901, member: 4441"] Okiday, here's the first cut of my character. [b]Luth Stonar Male Human Cleric 1 of Grumbar[/b] [b]Alignment:[/b] True Neutral [b]Patron Deity:[/b] Grumbar [b]Region:[/b] The North [b]Height:[/b] 7' 2'' [b]Weight:[/b] 264lbs [b]Hair:[/b] Blonde [b]Eyes:[/b] Gray [b]Age:[/b] 22 [b]Str:[/b] 16 (+3) [10 points] [b]Dex:[/b] 10 (+0) [2 points] [b]Con:[/b] 12 (+1) [5 points] [b]Int:[/b] 11 (+0) [3 points] [b]Wis:[/b] 15 (+2) [8 points] [b]Cha:[/b] 8 (-1) [0 points] [b]Class and Racial Abilities:[/b] Extra feat at first level, 4 extra skill points at first level, 1 additional skill point at each level thereafter. Divine spells, turn undead, Cavern (grants stonecunning abilitiy) and Metal (grants proficiency and Weapon Focus with choice of hammer) domains (PGtF). Stonecunning - +2 on Search checks to notice unusual stonework. Can make a Search check if he comes within 10 feet of unusual stonework, and can use Search to find stonework traps like a rogue does. He can intuit his depth underground. Jotunbrud feat (RaoF) allows to be treated as Large if advantageous (during bull rush, grapple, creature attempting to swallow). Earth Heritage feat (PlHb) gives Luth a +4 bonus to avoid being tripled or bull rushed while standing on the ground. He also gains a +1 on weapon damage rolls if both him and his opponent touch the ground. [b]Hit Dice:[/b] 1d8+1 [b]HP:[/b]9 [b]AC:[/b] 14 (+0 Dex, +4 armor) [touch 10, flat-footed 14] [b]ACP:[/b] -4 [b]Init:[/b] +0 (+0 Dex) [b]Speed:[/b] 30ft (20 ft. with armor) [b]Saves:[/b] Fortitude +3 [+2 base, +1 Con] Reflex +0 [+0 base, +0 Dex] Will +4 [+2 base, +2 Wis] [b]BAB:[/b] +0 [b]Melee Atk:[/b] +4 (1d8+3/x3/B, MW warhammer wielded two-handed) [b]Ranged Atk:[/b] +0 (1d4+3/x2/50 ft./B, sling) [b]Skills:[/b] Concentration +4 [3 ranks, +1 Con] Craft (blacksmithing) +5 [2 ranks, +1 Int, +2 MW tools] Knowledge (history) +4 [3 ranks, +1 Int] Knowledge (religion) +5 [4 ranks, +1 Int]] [b]Feats:[/b] Jotunbrud (1st level, regional, RaoF) Earth Heritage (PlHb) (1st level human bonus) Martial Weapon Proficiency (warhammer) (Metal domain bonus) Weapon Focus (warhammer) (Metal domain bonus) [b]Languages:[/b] Common, Illuskan, Giant [b]Spells Prepared[/b] – Cavern and Metal domains Save DC +2 0th - [i]create water, detect magic, read magic.[/i] 1st – [I]divine favor, sanctuary. (D) – magic weapon.[/I] [b][U]Equipment[/U][/b] [b]MW warhammer[/b] – regional equipment (5 lbs) [b]Sling and 30 sling bullets[/b] – 3sp (15 lbs) [b]Scale mail[/b] – 50gp (30 lbs) [B]Iron holy symbol of Grumbar[/B] - 5gp (1 lb) [b]Belt pouch[/b] - 1gp (1/2 lb) [b]Traveler’s outfit[/b] - free [b]Backpack[/b] - 2gp (2 lbs) ~[b]Bedroll[/b] - 5sp (5 lbs) ~[b]MW Blacksmithing tools[/b] – 55gp (5 lbs) ~[b]Waterskin[/b] – 1gp (4 lbs) ~[b]50 ft. hempen rope[/b] – 1gp (10 lbs) ~[b]Tenday’s worth of trail rations[/b] – 5gp (10 lbs) ~[b]Cold weather outfit[/b] – 8gp (7 lbs) ~[b]5 sacks[/b] – 5sp (2 ½ lbs) ~[b]Hooded lantern[/b] – 7gp (2 lbs) ~[b]10 flasks of oil[/b] – 1gp (10 lbs) [b]Total weight carried:[/b] 105 lbs, medium load. [b]Money[/b] 42gp, 7sp [b]Appearance:[/b] Luth is a very tall and broad man, heavily muscled, with a shock of pale blonde hair and a pair of intense steely-gray eyes. He claims that far back in his bloodline he has stone giant ancestry, and few dare to dispute the claim of a man that stands head and shoulders above most others. He wears well-worn scale mail, and carries at his side a large warhammer engraved with the symbol of Grumbar. The same symbol wrought in iron is hung around his neck. [b]Personality:[/b] Luth is an honorable and stoic man, given to doing things in the proven fashion, reluctant to accept anything new or radical. He is rather given to setting things back to rights than to create something new, more likely to sue for peace rather than war, and able and willing to back up his beliefs with a large hammer. He has little experience with diverse peoples, but tends to judge people on merit and their actions rather than rumor. He would rather see something with his own two eyes before believing it. [b]Background:[/b] Luth grew up along the Savage Frontier in the North. A wild and cold land, barely touched by the hand of man, Luth learned early the necessary skills of survival. Like his father, it was clear he was touched by the blood of stone giants, as was evidenced by his enormous size and stability upon the ground. He joined in the tasks of his town, logging, hunting, trapping, but found his own niche in the fires of the forge. A local priest of Grumbar tested the lad and found him of the proper mindset and temperament to join the priesthood. The priest, Nolath, took him to the great Stonehold of Grumbar near his village and showed him the strength, stability, and power of his god. Luth felt it resonating deep inside him; he felt as if he had been waiting to join them his entire life, but he didn’t know where to go. Nolath ordained him into the order and taught him the mysteries of the Earthlord. Recently Luth was sent on a mission to the fluid and changeable Waterdeep in order to see the terrible consequences of change. The experience so far hasn’t been pleasant… RaoF = Races of Faerun, PGtF = Player's Guide to Faerun, PlHb = Planar Handbook, my one option. [/QUOTE]
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