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Waterdeep/Undermountain PbP [Full]
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<blockquote data-quote="unleashed" data-source="post: 2194617" data-attributes="member: 31408"><p><strong>Garret Thorngage</strong></p><p><strong>Male Stoutheart Halfling Rogue 1</strong></p><p><strong>Experience Points (required):</strong> 0 (1,000 for 2nd level)</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Patron Deity:</strong> Brandobaris (Master of Stealth, the Irrepressible Scamp)</p><p><strong>Region:</strong> The Western Heartlands</p><p></p><p><strong>Height:</strong> 3’3”</p><p><strong>Weight:</strong> 37 lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Brown</p><p><strong>Skin:</strong> Ruddy</p><p><strong>Age:</strong> 25</p><p></p><p><strong>Strength</strong> 10 (+0) [12 base (4), -2 racial]</p><p><strong>Dexterity</strong> 18 (+4) [16 base (10), +2 racial]</p><p><strong>Constitution</strong> 14 (+2) [14 base (6)]</p><p><strong>Intelligence</strong> 14 (+2) [14 base (6)]</p><p><strong>Wisdom</strong> 10 (+0) [10 base (2)]</p><p><strong>Charisma</strong> 8 (-1) [8 base (0)]</p><p></p><p><strong>Class and Racial Abilities</strong></p><p>Small size, Extra feat at 1st level, +2 racial bonus on Climb, Jump, Listen, and Move Silently checks, +2 morale bonus on saves against fear, +1 racial bonus on attack rolls with thrown weapons and slings, Sneak Attack +1d6, Trapfinding</p><p></p><p><strong>Armour Class:</strong> 17 (10 base, +1 size, +4 Dex, +2 armor) [touch 15, flat-footed 13]</p><p><strong>Armour Check Penalty:</strong> +0</p><p><strong>Hit Dice:</strong> 1d6+2 (6)</p><p><strong>Hit Points:</strong> 8</p><p><strong>Initiative:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 20 feet</p><p></p><p><strong>Base Attack Bonus/Grapple:</strong> +0/-4</p><p></p><p><strong>Weapons</strong></p><p>+1 melee [1d3; 19-20/x2; piercing or slashing; dagger]</p><p>xx -1 melee / -1 melee (two-weapon fighting)</p><p>+1 melee [1d4; 20/x2; bludgeoning; club]</p><p></p><p>+6 ranged [1d3; 19-20/x2; 10 feet; piercing or slashing; dagger]</p><p>xx +4 ranged / +4 ranged (two-weapon fighting)</p><p>+6 ranged [1d4; 20/x2; 10 feet; bludgeoning; club]</p><p>+6 ranged [1d4; 20/x3; 60 feet; piercing; masterwork shortbow]</p><p></p><p>[+1 bonus on attack and damage rolls with ranged weapons up to 30 feet]</p><p></p><p><strong>Saves</strong></p><p>Fortitude +2 [0 base, +2 Con]</p><p>Reflex +6 [2 base, +4 Dex]</p><p>Will +0 [0 base, +0 Wis]</p><p></p><p><strong>Skills</strong></p><p>Balance +8 [4 ranks, +4 Dex]</p><p>Climb +4 [2 ranks, +2 racial, +0 Str]</p><p>Disable Device +6 [4 ranks, +2 Int]</p><p>Hide +12 [4 ranks, +4 size, +4 Dex]</p><p>Jump +4 [2 ranks, +2 racial, +0 Str]</p><p>Listen +6 [4 ranks, +2 racial, +0 Wis]</p><p>Move Silently +10 [4 ranks, +2 racial, +4 Dex]</p><p>Open Lock +8 [4 ranks, +4 Dex]</p><p>Search +6 [4 ranks, +2 Int]</p><p>Spot +4 [+4 ranks, +0 Wis]</p><p>Tumble +8 [4 ranks, +4 Dex]</p><p></p><p><strong>Feats</strong></p><p>Point Blank Shot [stoutheart bonus]</p><p>Two-Weapon Fighting [1st level]</p><p></p><p><strong>Languages</strong></p><p>Common, Chondathan, Halfling, Gnome, Goblin</p><p></p><p><strong>Equipment</strong></p><p>Dagger, small (x2) [2 gp, 0.5 lb]</p><p>Club, small [0 gp, 1.5 lb]</p><p>Masterwork Shortbow, small [regional, 1 lb]</p><p>Arrows, small (x40) [2 gp, 3 lb]</p><p>Leather Armor, small [10 gp, 7.5 lb]</p><p>Traveler’s Outfit, small</p><p></p><p>Backpack, small [2 gp, 0.5 lb]</p><p>-- Bedroll, small [5 sp, 1.25 lb]</p><p>-- Money (10 gp) [0.20 lb]</p><p>-- Sack, small (x2) [1 sp, 0.125 lb]</p><p>-- Thieves’ Tools 30 gp, 1 lb]</p><p>-- Trail Rations, small (x8) [5 sp, 0.25 lb]</p><p>-- Waterskin, small [1 gp, 1 lb]</p><p></p><p>Everburning Torch [110 gp, 1 lb]</p><p>-- attached to backpack when required to keep his hands free, otherwise in backpack</p><p></p><p>Belt pouch, small [1 gp, 0.125 lb]</p><p>-- Flint and Steel [1 gp, 0 lb]</p><p>-- Money (4 gp, 4 sp) [0.16 lb]</p><p></p><p><strong>Total Weight Carried:</strong> 19.11 lbs</p><p></p><p><strong>Carrying Capacity [10 Strength]</strong></p><p><strong>Light:</strong> 24.75 lb. or less; <strong>Medium:</strong> 24.76-49.5 lb.; <strong>Heavy:</strong> 49.51-74.25 lb.;</p><p><strong>Lift (over head):</strong> 74.25 lb.; <strong>Lift (off ground):</strong> 148.5 lb.; <strong>Drag:</strong> 371.25 lb.</p><p></p><p><strong>Money</strong></p><p>14gp, 4sp</p><p></p><p><strong>Appearance</strong></p><p>Garret is a tall halfling, with close cropped black hair. His clothing is of dark hues, under which you can see patches of worn leather armor. At his belt are several daggers and a club, and a across his back is a fine shortbow. Taken as a whole he seems very grim, until you catch his warm brown eyes looking at you.</p><p></p><p><strong>Background</strong></p><p>Raised on a family farm near the small town of Secomber, Garret was the youngest of seven children. On cold winter nights his mother told the family tales of her earlier life as an adventurer. Garret enjoyed these stories greatly and dreamed of doing such wild and wonderful things himself. As a young child his favorite days those where he was allowed to go into town with his father, as he could see the merchant caravans and the brave adventurers.</p><p></p><p>When he was old enough Garret began his tasks around the farm, but from the first he found no satisfaction in them. Seeing this his mother began to also instruct him in the skills she had excelled at before settling down, skills she had learned from her own parents. Garret’s greatly enjoyed the extra challenge of learning the skills of a rogue,</p><p>which pushed him to his limits.</p><p></p><p>As Garret grew older and learned more of his roguish skills, he began to notice some mildly disturbing things happening in Secomber when he visited. Some halfling store owners were being extorted by local toughs, so he decided to use his newly mastered skills to teach these thugs a lesson. He procured from these ruffians what they had stolen from the other halflings and returned most of it to those it had been stolen from, keeping a coin or two for his effort.</p><p></p><p>He left for Waterdeep the day after his 25th birthday, on which his mother presented him with her shortbow which had been hanging over the mantle for as long as he could remember, seeking more exitement and adventure that he could find on the farm or in the generally sleepy town of Secomber...</p></blockquote><p></p>
[QUOTE="unleashed, post: 2194617, member: 31408"] [B]Garret Thorngage[/B] [B]Male Stoutheart Halfling Rogue 1[/B] [B]Experience Points (required):[/B] 0 (1,000 for 2nd level) [B]Alignment:[/B] Neutral [B]Patron Deity:[/B] Brandobaris (Master of Stealth, the Irrepressible Scamp) [B]Region:[/B] The Western Heartlands [B]Height:[/B] 3’3” [B]Weight:[/B] 37 lbs [B]Hair:[/B] Black [B]Eyes:[/B] Brown [B]Skin:[/B] Ruddy [B]Age:[/B] 25 [B]Strength[/B] 10 (+0) [12 base (4), -2 racial] [B]Dexterity[/B] 18 (+4) [16 base (10), +2 racial] [B]Constitution[/B] 14 (+2) [14 base (6)] [B]Intelligence[/B] 14 (+2) [14 base (6)] [B]Wisdom[/B] 10 (+0) [10 base (2)] [B]Charisma[/B] 8 (-1) [8 base (0)] [B]Class and Racial Abilities[/B] Small size, Extra feat at 1st level, +2 racial bonus on Climb, Jump, Listen, and Move Silently checks, +2 morale bonus on saves against fear, +1 racial bonus on attack rolls with thrown weapons and slings, Sneak Attack +1d6, Trapfinding [B]Armour Class:[/B] 17 (10 base, +1 size, +4 Dex, +2 armor) [touch 15, flat-footed 13] [B]Armour Check Penalty:[/B] +0 [B]Hit Dice:[/B] 1d6+2 (6) [B]Hit Points:[/B] 8 [B]Initiative:[/B] +4 (+4 Dex) [B]Speed:[/B] 20 feet [B]Base Attack Bonus/Grapple:[/B] +0/-4 [B]Weapons[/B] +1 melee [1d3; 19-20/x2; piercing or slashing; dagger] xx -1 melee / -1 melee (two-weapon fighting) +1 melee [1d4; 20/x2; bludgeoning; club] +6 ranged [1d3; 19-20/x2; 10 feet; piercing or slashing; dagger] xx +4 ranged / +4 ranged (two-weapon fighting) +6 ranged [1d4; 20/x2; 10 feet; bludgeoning; club] +6 ranged [1d4; 20/x3; 60 feet; piercing; masterwork shortbow] [+1 bonus on attack and damage rolls with ranged weapons up to 30 feet] [B]Saves[/B] Fortitude +2 [0 base, +2 Con] Reflex +6 [2 base, +4 Dex] Will +0 [0 base, +0 Wis] [B]Skills[/B] Balance +8 [4 ranks, +4 Dex] Climb +4 [2 ranks, +2 racial, +0 Str] Disable Device +6 [4 ranks, +2 Int] Hide +12 [4 ranks, +4 size, +4 Dex] Jump +4 [2 ranks, +2 racial, +0 Str] Listen +6 [4 ranks, +2 racial, +0 Wis] Move Silently +10 [4 ranks, +2 racial, +4 Dex] Open Lock +8 [4 ranks, +4 Dex] Search +6 [4 ranks, +2 Int] Spot +4 [+4 ranks, +0 Wis] Tumble +8 [4 ranks, +4 Dex] [B]Feats[/B] Point Blank Shot [stoutheart bonus] Two-Weapon Fighting [1st level] [B]Languages[/B] Common, Chondathan, Halfling, Gnome, Goblin [B]Equipment[/B] Dagger, small (x2) [2 gp, 0.5 lb] Club, small [0 gp, 1.5 lb] Masterwork Shortbow, small [regional, 1 lb] Arrows, small (x40) [2 gp, 3 lb] Leather Armor, small [10 gp, 7.5 lb] Traveler’s Outfit, small Backpack, small [2 gp, 0.5 lb] -- Bedroll, small [5 sp, 1.25 lb] -- Money (10 gp) [0.20 lb] -- Sack, small (x2) [1 sp, 0.125 lb] -- Thieves’ Tools 30 gp, 1 lb] -- Trail Rations, small (x8) [5 sp, 0.25 lb] -- Waterskin, small [1 gp, 1 lb] Everburning Torch [110 gp, 1 lb] -- attached to backpack when required to keep his hands free, otherwise in backpack Belt pouch, small [1 gp, 0.125 lb] -- Flint and Steel [1 gp, 0 lb] -- Money (4 gp, 4 sp) [0.16 lb] [B]Total Weight Carried:[/B] 19.11 lbs [B]Carrying Capacity [10 Strength][/B] [B]Light:[/B] 24.75 lb. or less; [B]Medium:[/B] 24.76-49.5 lb.; [B]Heavy:[/B] 49.51-74.25 lb.; [B]Lift (over head):[/B] 74.25 lb.; [B]Lift (off ground):[/B] 148.5 lb.; [B]Drag:[/B] 371.25 lb. [B]Money[/B] 14gp, 4sp [B]Appearance[/B] Garret is a tall halfling, with close cropped black hair. His clothing is of dark hues, under which you can see patches of worn leather armor. At his belt are several daggers and a club, and a across his back is a fine shortbow. Taken as a whole he seems very grim, until you catch his warm brown eyes looking at you. [B]Background[/B] Raised on a family farm near the small town of Secomber, Garret was the youngest of seven children. On cold winter nights his mother told the family tales of her earlier life as an adventurer. Garret enjoyed these stories greatly and dreamed of doing such wild and wonderful things himself. As a young child his favorite days those where he was allowed to go into town with his father, as he could see the merchant caravans and the brave adventurers. When he was old enough Garret began his tasks around the farm, but from the first he found no satisfaction in them. Seeing this his mother began to also instruct him in the skills she had excelled at before settling down, skills she had learned from her own parents. Garret’s greatly enjoyed the extra challenge of learning the skills of a rogue, which pushed him to his limits. As Garret grew older and learned more of his roguish skills, he began to notice some mildly disturbing things happening in Secomber when he visited. Some halfling store owners were being extorted by local toughs, so he decided to use his newly mastered skills to teach these thugs a lesson. He procured from these ruffians what they had stolen from the other halflings and returned most of it to those it had been stolen from, keeping a coin or two for his effort. He left for Waterdeep the day after his 25th birthday, on which his mother presented him with her shortbow which had been hanging over the mantle for as long as he could remember, seeking more exitement and adventure that he could find on the farm or in the generally sleepy town of Secomber... [/QUOTE]
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