Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Waterdeep/Undermountain PbP [Full]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Verbatim" data-source="post: 2204025" data-attributes="member: 15549"><p>I apologize on the crudeness of my backstory, but I was just trying to whip something up real fast and this was the best I could do. While I really think Mavox's alignment is closer to LN than LG, I played it safe and went with the LG spot.</p><p></p><p>So here goes nothing...Mavox Paladin of Hoar</p><p></p><p>Here's the rough draft of my character.</p><p></p><p><strong>Mavox of Hoar</strong></p><p><strong>Male Half-Orc Paladin 1 of Hoar</strong></p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Patron Deity:</strong> Hoar</p><p><strong>Region:</strong> Waterdeep</p><p><strong>Height:</strong> 6'4''</p><p><strong>Weight:</strong> 240lbs</p><p><strong>Hair:</strong> Bald</p><p><strong>Eyes:</strong> Green</p><p><strong>Age:</strong> 20</p><p></p><p><strong>Str:</strong> 14 (+2) [4 points] </p><p><strong>Dex:</strong> 12 (+1) [4 points]</p><p><strong>Con:</strong> 14 (+2) [6 points] </p><p><strong>Int:</strong> 10 (+0) [4 points] </p><p><strong>Wis:</strong> 12 (+1) [4 points] </p><p><strong>Cha:</strong> 12 (+1) [6 points] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Aura of Good, Detect Evil, Righteous Fury 1/day*(RaoD), Darkvision: 60', Orc Blood. Righteous Fury: Mavox can fly into a fury of righteous fervor once per day, dealing powerful blows to his enemies. Entering a righteous fury is a free action. While in a righteous fury, Mavox gains a +2 morale bonus on melee weapon damage rolls. This bonus increases by 1 for every four class levels, to +3 at 4th level, +4 at 8th level, up to a maximum of +7 at 20th level. Mavox remains in rhia dury for 1 round plus 1 round per point of Charisma bonus (minimum 1 round). At 5th level, and every five class levels thereafter, Mavox may enter this righteous fury one additional time per day. This benefit replaces the smite evil ability. Mavox will never gain any daily use of smite evil. </p><p></p><p><strong>Hit Dice:</strong> 1d12+2 (racial substitution at 1st level)</p><p><strong>HP:</strong>14</p><p><strong>AC:</strong> 15 (+1 Dex, +4 armor) [touch 11, flat-footed 14]</p><p><strong>ACP:</strong> -2</p><p><strong>Init:</strong> +3 (+1 Dex +2 Thug Feat)</p><p><strong>Speed:</strong> 30ft (30 ft. with armor)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [+2 base, +2 Con]</p><p>Reflex +1 [+0 base, +1 Dex]</p><p>Will +1 [+0 base, +1 Wis]</p><p></p><p><strong>BAB:</strong> +1</p><p><strong>Melee Atk:</strong> +4 (1d8+2/19-20x2/S, MW Longsword) </p><p><strong>Ranged Atk:</strong> +2 (1d6+2/x2/30 ft./S, Javelin)</p><p></p><p><strong>Skills:</strong></p><p>Intimidate: +7 (4 ranks +1 Cha +2 Feat)</p><p>Profession (Sailor): +2 (1 ranks +1 Wis)</p><p>Knowledge (Religion): +2 (2 ranks)</p><p>Sense Motive: +2 (1 rank + 1 Wis)</p><p></p><p><strong>Feats:</strong></p><p>Thug (1st lvl feat, regional)</p><p></p><p><strong>Languages:</strong> Common, Orc, Chondathon</p><p></p><p><strong><u>Equipment</u></strong></p><p><strong>MW Longsword</strong> – regional equipment (4 lbs)</p><p><strong>5 Javelins</strong> – 5gp (10 lbs)</p><p><strong>Chain shirt</strong> – 100gp (25 lbs)</p><p><strong>Coral holy symbol of Hoar</strong> - 5gp (1 lb)</p><p><strong>Belt pouch</strong> - 1gp (1/2 lb)</p><p><strong>Traveler’s outfit</strong> - free</p><p><strong>Backpack</strong> - 2gp (2 lbs)</p><p>~<strong>Bedroll</strong> - 5sp (5 lbs)</p><p>~<strong>Waterskin</strong> – 1gp (4 lbs)</p><p>~<strong> Two day’s worth of trail rations</strong> – 1gp (2 lbs)</p><p>~<strong>Manacles, Masterwork</strong>- 50gp (2lbs) </p><p></p><p><strong>Total weight carried:</strong> 55 lbs, light load.</p><p></p><p><strong>Money</strong></p><p>14gp, 5sp</p><p></p><p><strong>Appearance:</strong> Mavox is tall, heavily muscled, with a shaved head and a pair of predatory emerald eyes. Multiple piercings cover his face, from his eyebrows to his lips. A thin scar, which matches Hoar’s lightning bolt symbol he wears around his neck, runs across his face, starting at just below his right eye and curves to his chin. His chain mesh shirt is well-worn, but the longsword he carries at his side, Hoar’s symbol is etched on the blade and scabbard, is obviously a masterfully crafted blade. Around his neck he wears a coral medallion of Hoar.</p><p> </p><p><strong>Personality:</strong> While many paladins preach about the wonders of their faith, Mavox believes that the best sermons can be delivered through action. As such, he does not mix words and he speaks his mind freely and bluntly. While he has been known to ruffle a few feathers among the other good clergymen in Waterdeep, especially those who claim to want to help those in the Dock District, none can argue that the streets are a little safer now that Mavox, as well as Hoar, has started patrolling the streets.</p><p></p><p><strong>Background:</strong> Mavox was born the bastard child of a bar wench who was willing to trade a feminine touch for a pouch full of silver. Dropped at the base of a shrine dedicated to Eldath, Mavox grew up an orphan in the seedy Dock District of Waterdeep. Thanks to his orcish blood, he grew up fast and strong, but tempered with a level head on his shoulders and an instinctive ability to survive on his own.</p><p></p><p>As he got older, he worked as a hired hand on several of the fishing boats in the harbor and took to the life of a mariner quite well, but each time he pulled back into port, it seemed to his eyes that his home slid closer and closer into an abyss of no return. Feeling helpless, Mavox began praying to any of the gods that would listen for a means to right the wrongs he saw. However, it seemed to him that none of the gods listened and soon he began to simply take matters into his own hands.</p><p></p><p>Mavox’s plan worked briefly, but when the thieves’ guild heard of his “crusade” they taught the young half-orc a lesson they felt sure he would not forget; they hogtied him and threw him into the harbor to drown.</p><p></p><p>As he struggled for freedom, his hands found a jagged piece of coral and as he sawed through the tough rope, he swore that if he survived this, he would have his vengeance on those who attacked him. The coral seemed to pulse briefly in his hands and with only a few more passes he had freed his hands.</p><p></p><p>Swimming to the surface and drawing in a deep breath, Mavox saw that the guildsmen had departed and as a storm rolled in, Mavox once again promised he would have his revenge and as if the storm agreed with him a heavy boom of thunder echoed his promise in the night sky.</p><p></p><p>For the next three nights, Mavox followed each member of the trio that had left him for dead, and each night as he claimed his vengeance upon them, he felt a power awakening inside of his soul. As he stood over the fallen body of the third hired thug, Hoar came to Mavox in a vision and the half-orc quickly pledged his service and life to him.</p><p></p><p>Since that night, Mavox has learned much of Hoar through his prayers and the Docks have gained a dark angel in Mavox. Living in a hut that threatens to fall apart every time a strong wind blows across the bay, Mavox has built a small shrine to Hoar and all know that if you have been wronged and the guards will not help you, there is one who will…</p></blockquote><p></p>
[QUOTE="Verbatim, post: 2204025, member: 15549"] I apologize on the crudeness of my backstory, but I was just trying to whip something up real fast and this was the best I could do. While I really think Mavox's alignment is closer to LN than LG, I played it safe and went with the LG spot. So here goes nothing...Mavox Paladin of Hoar Here's the rough draft of my character. [b]Mavox of Hoar Male Half-Orc Paladin 1 of Hoar[/b] [b]Alignment:[/b] Lawful Good [b]Patron Deity:[/b] Hoar [b]Region:[/b] Waterdeep [b]Height:[/b] 6'4'' [b]Weight:[/b] 240lbs [b]Hair:[/b] Bald [b]Eyes:[/b] Green [b]Age:[/b] 20 [b]Str:[/b] 14 (+2) [4 points] [b]Dex:[/b] 12 (+1) [4 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 10 (+0) [4 points] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 12 (+1) [6 points] [b]Class and Racial Abilities:[/b] Aura of Good, Detect Evil, Righteous Fury 1/day*(RaoD), Darkvision: 60', Orc Blood. Righteous Fury: Mavox can fly into a fury of righteous fervor once per day, dealing powerful blows to his enemies. Entering a righteous fury is a free action. While in a righteous fury, Mavox gains a +2 morale bonus on melee weapon damage rolls. This bonus increases by 1 for every four class levels, to +3 at 4th level, +4 at 8th level, up to a maximum of +7 at 20th level. Mavox remains in rhia dury for 1 round plus 1 round per point of Charisma bonus (minimum 1 round). At 5th level, and every five class levels thereafter, Mavox may enter this righteous fury one additional time per day. This benefit replaces the smite evil ability. Mavox will never gain any daily use of smite evil. [b]Hit Dice:[/b] 1d12+2 (racial substitution at 1st level) [b]HP:[/b]14 [b]AC:[/b] 15 (+1 Dex, +4 armor) [touch 11, flat-footed 14] [b]ACP:[/b] -2 [b]Init:[/b] +3 (+1 Dex +2 Thug Feat) [b]Speed:[/b] 30ft (30 ft. with armor) [b]Saves:[/b] Fortitude +4 [+2 base, +2 Con] Reflex +1 [+0 base, +1 Dex] Will +1 [+0 base, +1 Wis] [b]BAB:[/b] +1 [b]Melee Atk:[/b] +4 (1d8+2/19-20x2/S, MW Longsword) [b]Ranged Atk:[/b] +2 (1d6+2/x2/30 ft./S, Javelin) [b]Skills:[/b] Intimidate: +7 (4 ranks +1 Cha +2 Feat) Profession (Sailor): +2 (1 ranks +1 Wis) Knowledge (Religion): +2 (2 ranks) Sense Motive: +2 (1 rank + 1 Wis) [b]Feats:[/b] Thug (1st lvl feat, regional) [b]Languages:[/b] Common, Orc, Chondathon [b][U]Equipment[/U][/b] [b]MW Longsword[/b] – regional equipment (4 lbs) [b]5 Javelins[/b] – 5gp (10 lbs) [b]Chain shirt[/b] – 100gp (25 lbs) [B]Coral holy symbol of Hoar[/B] - 5gp (1 lb) [b]Belt pouch[/b] - 1gp (1/2 lb) [b]Traveler’s outfit[/b] - free [b]Backpack[/b] - 2gp (2 lbs) ~[b]Bedroll[/b] - 5sp (5 lbs) ~[b]Waterskin[/b] – 1gp (4 lbs) ~[b] Two day’s worth of trail rations[/b] – 1gp (2 lbs) ~[b]Manacles, Masterwork[/b]- 50gp (2lbs) [b]Total weight carried:[/b] 55 lbs, light load. [b]Money[/b] 14gp, 5sp [b]Appearance:[/b] Mavox is tall, heavily muscled, with a shaved head and a pair of predatory emerald eyes. Multiple piercings cover his face, from his eyebrows to his lips. A thin scar, which matches Hoar’s lightning bolt symbol he wears around his neck, runs across his face, starting at just below his right eye and curves to his chin. His chain mesh shirt is well-worn, but the longsword he carries at his side, Hoar’s symbol is etched on the blade and scabbard, is obviously a masterfully crafted blade. Around his neck he wears a coral medallion of Hoar. [b]Personality:[/b] While many paladins preach about the wonders of their faith, Mavox believes that the best sermons can be delivered through action. As such, he does not mix words and he speaks his mind freely and bluntly. While he has been known to ruffle a few feathers among the other good clergymen in Waterdeep, especially those who claim to want to help those in the Dock District, none can argue that the streets are a little safer now that Mavox, as well as Hoar, has started patrolling the streets. [b]Background:[/b] Mavox was born the bastard child of a bar wench who was willing to trade a feminine touch for a pouch full of silver. Dropped at the base of a shrine dedicated to Eldath, Mavox grew up an orphan in the seedy Dock District of Waterdeep. Thanks to his orcish blood, he grew up fast and strong, but tempered with a level head on his shoulders and an instinctive ability to survive on his own. As he got older, he worked as a hired hand on several of the fishing boats in the harbor and took to the life of a mariner quite well, but each time he pulled back into port, it seemed to his eyes that his home slid closer and closer into an abyss of no return. Feeling helpless, Mavox began praying to any of the gods that would listen for a means to right the wrongs he saw. However, it seemed to him that none of the gods listened and soon he began to simply take matters into his own hands. Mavox’s plan worked briefly, but when the thieves’ guild heard of his “crusade” they taught the young half-orc a lesson they felt sure he would not forget; they hogtied him and threw him into the harbor to drown. As he struggled for freedom, his hands found a jagged piece of coral and as he sawed through the tough rope, he swore that if he survived this, he would have his vengeance on those who attacked him. The coral seemed to pulse briefly in his hands and with only a few more passes he had freed his hands. Swimming to the surface and drawing in a deep breath, Mavox saw that the guildsmen had departed and as a storm rolled in, Mavox once again promised he would have his revenge and as if the storm agreed with him a heavy boom of thunder echoed his promise in the night sky. For the next three nights, Mavox followed each member of the trio that had left him for dead, and each night as he claimed his vengeance upon them, he felt a power awakening inside of his soul. As he stood over the fallen body of the third hired thug, Hoar came to Mavox in a vision and the half-orc quickly pledged his service and life to him. Since that night, Mavox has learned much of Hoar through his prayers and the Docks have gained a dark angel in Mavox. Living in a hut that threatens to fall apart every time a strong wind blows across the bay, Mavox has built a small shrine to Hoar and all know that if you have been wronged and the guards will not help you, there is one who will… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Waterdeep/Undermountain PbP [Full]
Top