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waxing philosophical on "low magic" versus "high fantasy"
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<blockquote data-quote="Brother MacLaren" data-source="post: 1921398" data-attributes="member: 15999"><p>You can go a long way to this without hurting the players much at all by nerfing NPC spellcasters like this:</p><p>1) It is <em>not </em> true that anybody with the intelligence and training can become a wizard. The Gift only occurs in certain individuals (which happens to include all PCs). </p><p>2) Throw out the DMG demographics. Only have as many NPC casters as you think reasonable - and make it finite. </p><p>3) Have people react to magic as if it's rare and wondrous, and have certain spells be legendary. When PCs show off these skills, their abilities become renowned... not always a good thing.</p><p>4) The only part that affects class abilities - no magic libraries and no automatic 2 spells per level (and, possibly, remove the "instant total spell list access" for divine casters). Instead, PCs have to find the spells. Compensate them in some way, give them some clue about what spells are likely to be rare, and make sure the players trust you to not entirely hose them.</p><p>5) NPC <em>priests</em> don't necessarily prepare spells - they just ask the gods for miracles, and miracles either occur or don't. PC <em>clerics</em> are somehow marked or favored by the gods and enjoy the god's trust - they are given as much power as they can handle, and held accountable after using it.</p><p></p><p>This changes two basic principles of 3E: 1) and 5) violate "PCs are just like NPCs" and 2) makes it possible that PCs will become powerful players in the world at an earlier level. Neither one is game-breaking. Just roll with it. PCs can cast Teleport and nobody else can? Good for them, let them enjoy it... but when word of their secret gets around, the other 9 double-digit-level wizards in the world (including the 2 liches who have been searching for this spell for centuries) will come gunning for them.</p><p></p><p>3E postulates commonplace magic as a way of keeping down PC casters. I don't think that's necessary (challenge them with outer-planar adventures, or monsters rather than NPC casters based in their world).</p><p>Edit: and diaglo's idea is excellent. The PCs start the game ignorant. Maybe they know of <em>a</em> wizard.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1921398, member: 15999"] You can go a long way to this without hurting the players much at all by nerfing NPC spellcasters like this: 1) It is [I]not [/I] true that anybody with the intelligence and training can become a wizard. The Gift only occurs in certain individuals (which happens to include all PCs). 2) Throw out the DMG demographics. Only have as many NPC casters as you think reasonable - and make it finite. 3) Have people react to magic as if it's rare and wondrous, and have certain spells be legendary. When PCs show off these skills, their abilities become renowned... not always a good thing. 4) The only part that affects class abilities - no magic libraries and no automatic 2 spells per level (and, possibly, remove the "instant total spell list access" for divine casters). Instead, PCs have to find the spells. Compensate them in some way, give them some clue about what spells are likely to be rare, and make sure the players trust you to not entirely hose them. 5) NPC [I]priests[/I] don't necessarily prepare spells - they just ask the gods for miracles, and miracles either occur or don't. PC [I]clerics[/I] are somehow marked or favored by the gods and enjoy the god's trust - they are given as much power as they can handle, and held accountable after using it. This changes two basic principles of 3E: 1) and 5) violate "PCs are just like NPCs" and 2) makes it possible that PCs will become powerful players in the world at an earlier level. Neither one is game-breaking. Just roll with it. PCs can cast Teleport and nobody else can? Good for them, let them enjoy it... but when word of their secret gets around, the other 9 double-digit-level wizards in the world (including the 2 liches who have been searching for this spell for centuries) will come gunning for them. 3E postulates commonplace magic as a way of keeping down PC casters. I don't think that's necessary (challenge them with outer-planar adventures, or monsters rather than NPC casters based in their world). Edit: and diaglo's idea is excellent. The PCs start the game ignorant. Maybe they know of [I]a[/I] wizard. [/QUOTE]
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