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waxing philosophical on "low magic" versus "high fantasy"
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<blockquote data-quote="Frostmarrow" data-source="post: 1922465" data-attributes="member: 1122"><p>I just want my high level characters travel on the backs of hippogriffs and dragons rather than simply teleport around. Of course. You've read that before.</p><p></p><p>I want the big stuff be the domain of the DM. I really can't see the need to have rules for how to craft a holy avenger. It's a lot more fun to go collect the weapon in hell than casting a couple of miracles on a metal stick.</p><p></p><p>Indeed. I got this idea the other day. I'm going to use it for a project I'm working on but ... You know, I like you guys so here goes nothing:</p><p></p><p>Magical items can't be created. They create themselves. Or rather become magical with time. Like 12 year old scotch or vintage wine magical items must be stored to come into themselves. That's why you use your father's father's sword. From using the heirloom more than a hundred years it just might become +1. A frost brand has been left in a glacial for a thousand years. It begun as a perfectly ordinary weapon when it was dropped into an icy gorge. Now, with time, the blade has been changed...</p><p></p><p>This means ye olde flying castle is a really old place and might have been the roost of dragons for millennia! -Why else would the castle take to flying?</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1922465, member: 1122"] I just want my high level characters travel on the backs of hippogriffs and dragons rather than simply teleport around. Of course. You've read that before. I want the big stuff be the domain of the DM. I really can't see the need to have rules for how to craft a holy avenger. It's a lot more fun to go collect the weapon in hell than casting a couple of miracles on a metal stick. Indeed. I got this idea the other day. I'm going to use it for a project I'm working on but ... You know, I like you guys so here goes nothing: Magical items can't be created. They create themselves. Or rather become magical with time. Like 12 year old scotch or vintage wine magical items must be stored to come into themselves. That's why you use your father's father's sword. From using the heirloom more than a hundred years it just might become +1. A frost brand has been left in a glacial for a thousand years. It begun as a perfectly ordinary weapon when it was dropped into an icy gorge. Now, with time, the blade has been changed... This means ye olde flying castle is a really old place and might have been the roost of dragons for millennia! -Why else would the castle take to flying? [/QUOTE]
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