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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Way for armor to eat damage, w/o armor = DR.
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<blockquote data-quote="BASHMAN" data-source="post: 3900687" data-attributes="member: 8277"><p>Oh, yeah, magic armor gives +5% or +10% per +1 bonus. </p><p></p><p>So here is my suggestion if you want armor to make a big difference. Note that this is also easier math than dealing with increments of 5%. </p><p></p><p>Full Plate = +100%</p><p>Plate Mail = +80%</p><p>Field Plate = +70%</p><p>Banded = +60%</p><p>Chain Mail = +50%</p><p>Scale Mail = +40%</p><p>Studded Leather = +30%</p><p>Leather =+20%</p><p>Padded = +10%</p><p></p><p>So we have a fighter with 36 HP and 3HD. </p><p>In Full plate he has 72 HP</p><p>In Banded he has 58 HP</p><p>In Scale he has 51</p><p>In padded he has 40</p><p></p><p>Btw-- Shields would not give HP, but make you harder to hit.</p><p></p><p>Now he is severly wounded in his Full plate, taken down to 10HP. He takes it off to catch a breather-- so his HP drops to 5. Taking off armor never lowers HP below 1. </p><p></p><p>He gets healed w/o armor for 2d8+3 resulting in 10 and his HP increases to 15. Then he puts the Full Plate back on. His HP is now 30. He gets healed for another 2d8+3 resulting in 10 on the roll-- so his HP increases by 20 to 50 (remember +100% to the healing as well). </p><p></p><p>That night, he goes to bed in the inn, taking off his Full Plate-- his 50HP drops to 25. </p><p></p><p>The next day, he has healed up to 35-- nearly max HP [btw, I'd say you cannot heal naturally while wearing armor in your sleep, or reverse the bonus healing effect so Full plate would reduce it by 100%, chain by 50%, and leather by 20%, etc]. Finding his armor missing, he just puts on his padded undercoat when he heads down to breakfast. HP goes to 39. The cleric sees him and uses a cure minor to bring him up to maximum-- 40 HP in the case of his padded-- the extra 10% of healing is wasted this time...</p><p></p><p>But as we can see, it isn't that much of a big deal to work with, I think...</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 3900687, member: 8277"] Oh, yeah, magic armor gives +5% or +10% per +1 bonus. So here is my suggestion if you want armor to make a big difference. Note that this is also easier math than dealing with increments of 5%. Full Plate = +100% Plate Mail = +80% Field Plate = +70% Banded = +60% Chain Mail = +50% Scale Mail = +40% Studded Leather = +30% Leather =+20% Padded = +10% So we have a fighter with 36 HP and 3HD. In Full plate he has 72 HP In Banded he has 58 HP In Scale he has 51 In padded he has 40 Btw-- Shields would not give HP, but make you harder to hit. Now he is severly wounded in his Full plate, taken down to 10HP. He takes it off to catch a breather-- so his HP drops to 5. Taking off armor never lowers HP below 1. He gets healed w/o armor for 2d8+3 resulting in 10 and his HP increases to 15. Then he puts the Full Plate back on. His HP is now 30. He gets healed for another 2d8+3 resulting in 10 on the roll-- so his HP increases by 20 to 50 (remember +100% to the healing as well). That night, he goes to bed in the inn, taking off his Full Plate-- his 50HP drops to 25. The next day, he has healed up to 35-- nearly max HP [btw, I'd say you cannot heal naturally while wearing armor in your sleep, or reverse the bonus healing effect so Full plate would reduce it by 100%, chain by 50%, and leather by 20%, etc]. Finding his armor missing, he just puts on his padded undercoat when he heads down to breakfast. HP goes to 39. The cleric sees him and uses a cure minor to bring him up to maximum-- 40 HP in the case of his padded-- the extra 10% of healing is wasted this time... But as we can see, it isn't that much of a big deal to work with, I think... [/QUOTE]
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Way for armor to eat damage, w/o armor = DR.
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