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General Tabletop Discussion
*Pathfinder & Starfinder
Way for armor to eat damage, w/o armor = DR.
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<blockquote data-quote="erf_beto" data-source="post: 3901733" data-attributes="member: 47533"><p>Final Fantasy Tactics (yes, the video game) did that. But I don't remember what happens when you equip armor in the middle of the fight... I guess only your MaxHP changes... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Why not track the character's and the armor's bonus HPs separatly? Players or DM choose between damaging themselves or the armor, or the armor always go first (and maybe every chunk of hp taken from the equipment diminushes its AC bonus). Once the Armor's HP are depleted, the item is ruined and you must get another or at every trip to town you go to a blacksmith to repair your stuff. Healing only recovers your own HP, but skill checks and/or specific magic repairs armor HP... only problem is armor will go down easy... unless every time you reach armor HP zero the armor permanently loses +1, even after repaired.</p><p></p><p>Now, if we rename 'armor hp' to <em>Durability</em>... I know, that's sooo Diablo <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="erf_beto, post: 3901733, member: 47533"] Final Fantasy Tactics (yes, the video game) did that. But I don't remember what happens when you equip armor in the middle of the fight... I guess only your MaxHP changes... :uhoh: Why not track the character's and the armor's bonus HPs separatly? Players or DM choose between damaging themselves or the armor, or the armor always go first (and maybe every chunk of hp taken from the equipment diminushes its AC bonus). Once the Armor's HP are depleted, the item is ruined and you must get another or at every trip to town you go to a blacksmith to repair your stuff. Healing only recovers your own HP, but skill checks and/or specific magic repairs armor HP... only problem is armor will go down easy... unless every time you reach armor HP zero the armor permanently loses +1, even after repaired. Now, if we rename 'armor hp' to [I]Durability[/I]... I know, that's sooo Diablo ;) [/QUOTE]
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Way for armor to eat damage, w/o armor = DR.
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