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General Tabletop Discussion
*Pathfinder & Starfinder
Way for armor to eat damage, w/o armor = DR.
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<blockquote data-quote="Switchblade" data-source="post: 3905310" data-attributes="member: 56246"><p>Sounds like many larp systems I’ve done. Ablative hits from armour. Only difference is the armour hits are tracked separately. I.e in one system I might have 3 body hits and 5 armour hits. Unless hit with a “through” I lose the armour hits first. These hits can’t be healed as it is the armour, not me, but could be repaired (slowly unless magic is on tap). </p><p></p><p>Keeping armour and body hits separate might make healing make a little more sense. Crits could bypass the armour hit points in part or whole. </p><p></p><p></p><p>Many skeletons dug up on old battle sites were found to have died from blunt trauma, swords didn’t so much cut people up as beat them to death as it never breached the armour. </p><p></p><p> So….</p><p></p><p>Could I suggest that instead of needing crits to do real damage and breach the armour, giving armour a “non-leathal threshold”, all damage in a single blow up to that score is non lethal. Damage which flows over that cap is real. Eg you decide to give mail a cap of 5 (= to its standard ac bonus). PC takes 8 points of damage, first 5 are non lethal, the remaining 3 are lethal. Crits will usually end up doing lethal any way.</p></blockquote><p></p>
[QUOTE="Switchblade, post: 3905310, member: 56246"] Sounds like many larp systems I’ve done. Ablative hits from armour. Only difference is the armour hits are tracked separately. I.e in one system I might have 3 body hits and 5 armour hits. Unless hit with a “through” I lose the armour hits first. These hits can’t be healed as it is the armour, not me, but could be repaired (slowly unless magic is on tap). Keeping armour and body hits separate might make healing make a little more sense. Crits could bypass the armour hit points in part or whole. Many skeletons dug up on old battle sites were found to have died from blunt trauma, swords didn’t so much cut people up as beat them to death as it never breached the armour. So…. Could I suggest that instead of needing crits to do real damage and breach the armour, giving armour a “non-leathal threshold”, all damage in a single blow up to that score is non lethal. Damage which flows over that cap is real. Eg you decide to give mail a cap of 5 (= to its standard ac bonus). PC takes 8 points of damage, first 5 are non lethal, the remaining 3 are lethal. Crits will usually end up doing lethal any way. [/QUOTE]
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Way for armor to eat damage, w/o armor = DR.
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