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Way of Iron and Steel (Monk)
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<blockquote data-quote="Khaalis" data-source="post: 6408124" data-attributes="member: 2167"><p>Hey, just a few quick thoughts.</p><p></p><p><strong>Hands of Iron</strong> - I would almost say this should simply give proficiency in martial weapons and then choose 1 of them to be a monk weapon. Yes all, considering that cleric domains at 1st give either Heavy Armor Prof or HAP + Martial Weapon Proficiency. This would give the more war monk feel and allows the monk to be proficient in anythng he picks up but only Specialized (as a monk weapon) in one weapon.</p><p></p><p>As for spending the Ki, this should trigger as some form of action. Normally Ki abilities take an action but in this case it should be Bonus Action or Reaction or perhaps state "when making an attack action".</p><p></p><p><strong>Lasting Blows</strong> - I see the point to this ability, but as mentioned it has pretty limited use only against healer foes and regnerators. I'd perhaps do something like CON save or be Incapacitated until the end of your next turn.</p><p></p><p><strong>Skin of Steel</strong> Too powerful considering this is a level 17 War Cleric ability (and is restricted to nonmagical weapons). Perhaps as a Reaction spend Ki to gain resistance for 1 type of damage:</p><p>1 Ki = lasts for turns equal to WIS mod</p><p>or </p><p>3 Ki = lasts for 1 minute</p><p></p><p><strong>One with Iron and Steel</strong> I may be wrong but I thought "Martial Arts" already defines Unarmed Strikes and Monk Weapons as interchangable.</p><p></p><p>So here, I would move Skin of Steel to level 17 and make it the same as the Cleric 17 ability.</p><p></p><p>That just means finding a substitute level 11 ability. Since this is a weapon focused monk it should probably revolve around weapon use.Since I'm on the way out the door I dont have time to come up with much but some really basic ideas...</p><p>* An ability that deals extra damage in the same way as Cleric Divine Strike?</p><p>* Improved Crit?</p><p>* Access to a Fighter Fighting Style? *Probably the one I'd go with since this is a sort of Fighter MC subclass*</p><p></p><p>Hope that helps.</p><p></p><p></p><p><strong><span style="color: #FF0000">EDIT</span></strong></p><p>The more I look into this the more I now believe that "unarmed strike" and "monk weapon" are two separate distinctions. However, with that said I don't think "monk weapons" should be swapped in for "unarmed strikes" when relating to the monk's special abilities as it defeats the entire purpose of the monk getting an improving unarmed strike.</p><p></p><p>Even on a weapon adept monk, unarmed strikes should remain just that. For instance "Flurry of Blows" shouldn't make you be able to deal 3 "weapon" attacks, but instead it does 1 "weapon" attack and 2 "unarmed strikes".</p><p></p><p>I've also been looking over ancient Asian (inc. near-Asian such as India, Persia, etc.) weaponry used in "monk-like" fighting styles such as Shoalin and Kalaripayat, and support for granting "Martial Weapons". The only one that might be an "exception" is Lance as it has no "martial arts" weapon equivalent.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6408124, member: 2167"] Hey, just a few quick thoughts. [b]Hands of Iron[/b] - I would almost say this should simply give proficiency in martial weapons and then choose 1 of them to be a monk weapon. Yes all, considering that cleric domains at 1st give either Heavy Armor Prof or HAP + Martial Weapon Proficiency. This would give the more war monk feel and allows the monk to be proficient in anythng he picks up but only Specialized (as a monk weapon) in one weapon. As for spending the Ki, this should trigger as some form of action. Normally Ki abilities take an action but in this case it should be Bonus Action or Reaction or perhaps state "when making an attack action". [b]Lasting Blows[/b] - I see the point to this ability, but as mentioned it has pretty limited use only against healer foes and regnerators. I'd perhaps do something like CON save or be Incapacitated until the end of your next turn. [b]Skin of Steel[/b] Too powerful considering this is a level 17 War Cleric ability (and is restricted to nonmagical weapons). Perhaps as a Reaction spend Ki to gain resistance for 1 type of damage: 1 Ki = lasts for turns equal to WIS mod or 3 Ki = lasts for 1 minute [b]One with Iron and Steel[/b] I may be wrong but I thought "Martial Arts" already defines Unarmed Strikes and Monk Weapons as interchangable. So here, I would move Skin of Steel to level 17 and make it the same as the Cleric 17 ability. That just means finding a substitute level 11 ability. Since this is a weapon focused monk it should probably revolve around weapon use.Since I'm on the way out the door I dont have time to come up with much but some really basic ideas... * An ability that deals extra damage in the same way as Cleric Divine Strike? * Improved Crit? * Access to a Fighter Fighting Style? *Probably the one I'd go with since this is a sort of Fighter MC subclass* Hope that helps. [B][COLOR="#FF0000"]EDIT[/COLOR][/B] The more I look into this the more I now believe that "unarmed strike" and "monk weapon" are two separate distinctions. However, with that said I don't think "monk weapons" should be swapped in for "unarmed strikes" when relating to the monk's special abilities as it defeats the entire purpose of the monk getting an improving unarmed strike. Even on a weapon adept monk, unarmed strikes should remain just that. For instance "Flurry of Blows" shouldn't make you be able to deal 3 "weapon" attacks, but instead it does 1 "weapon" attack and 2 "unarmed strikes". I've also been looking over ancient Asian (inc. near-Asian such as India, Persia, etc.) weaponry used in "monk-like" fighting styles such as Shoalin and Kalaripayat, and support for granting "Martial Weapons". The only one that might be an "exception" is Lance as it has no "martial arts" weapon equivalent. [/QUOTE]
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