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<blockquote data-quote="Staccat0" data-source="post: 7267362" data-attributes="member: 6695548"><p>Yeah “Punish the Impure” was the one that struck me as messiest. I had a similar thought that it should just eat spell slots or uses. Maybe spellcasters make a save. If they succeed they lose one of their lowest remaining spell slots. If they fail they lose one of their highest remaining spell slots?</p><p></p><p>Another simple but fun thing might be imposing disadvantage on concentration checks resulting from the monk? Pretty situational but it could maybe be tied to something else.</p><p></p><p>As for non-combat stuff, I had a similar gut reaction, but honestly a PC who has magical resistance and is really strong at saves is gonna naturally circumvent a lot of magical puzzles and obstacles.</p><p></p><p>Though it might be interesting to have some effect where a monk could meditate in an area and cleanse it of magical effects. Tsomerhung like that would probably break a campaign though.</p></blockquote><p></p>
[QUOTE="Staccat0, post: 7267362, member: 6695548"] Yeah “Punish the Impure” was the one that struck me as messiest. I had a similar thought that it should just eat spell slots or uses. Maybe spellcasters make a save. If they succeed they lose one of their lowest remaining spell slots. If they fail they lose one of their highest remaining spell slots? Another simple but fun thing might be imposing disadvantage on concentration checks resulting from the monk? Pretty situational but it could maybe be tied to something else. As for non-combat stuff, I had a similar gut reaction, but honestly a PC who has magical resistance and is really strong at saves is gonna naturally circumvent a lot of magical puzzles and obstacles. Though it might be interesting to have some effect where a monk could meditate in an area and cleanse it of magical effects. Tsomerhung like that would probably break a campaign though. [/QUOTE]
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