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General Tabletop Discussion
*Dungeons & Dragons
Way of the Dragon Monk tradition?
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<blockquote data-quote="Headbomb" data-source="post: 7178750" data-attributes="member: 6797480"><p>One of my players really wants to play a Dragonic-type monk. I initially offered him a varient of the Way of the Elements tradition, but he says he wants something more physical, so we (tentatively) came up with this.</p><p></p><p>----</p><p>Monastic traditions.</p><p></p><p> </p><p>3rd Level - Draconic Resilience</p><p>* Gain resistance to < dragon type damage ></p><p>* As a <strong>bonus action</strong>, spend 2 ki points to grow scales and gain +2 AC for one hour</p><p>* You can dismiss the scales prematurely with a bonus action on your turn</p><p></p><p> </p><p>6th Level - Draconic Claws</p><p>* As a <strong>bonus action</strong>, you are able to manifest dragon claws on your hands/feet that enhance your unarmed strikes. Unarmed strikes can now deal slashing damage, instead of bludgeoning damage. The martial arts dice increases by 1 size for unarmed strikes (1d4 > 1d6, 1d6 > 1d8, 1d8 > 1d0, 1d10 > 1d12)</p><p>* Once per round, you can expend 2 ki points to add 1d6 < dragon type damage > with your unarmed strikes.</p><p>* The claws remain until you dismiss them with a bonus action on your turn.</p><p></p><p> </p><p>11th Level - Draconic Wings</p><p>* Same as the Sorcerer ability</p><p></p><p></p><p> 17th Level - Draconic Breath</p><p>* Same as the Dragonborn ability, using Wisdom modifier, rather than constitution.</p><p>* 5 ki points</p><p></p><p> <strong></strong></p><p><strong>or</strong></p><p></p><p> </p><p>17th Level - Draconic Presence</p><p>* Same as the Sorcerer ability (and this one is still Charisma-based)</p><p></p><p>----</p><p></p><p>What's the feeling on this? Overpowered? Underpowered? Does this violates some core design rule/philosophy? Too boring? Too fantastical?</p></blockquote><p></p>
[QUOTE="Headbomb, post: 7178750, member: 6797480"] One of my players really wants to play a Dragonic-type monk. I initially offered him a varient of the Way of the Elements tradition, but he says he wants something more physical, so we (tentatively) came up with this. ---- Monastic traditions. 3rd Level - Draconic Resilience * Gain resistance to < dragon type damage > * As a [B]bonus action[/B], spend 2 ki points to grow scales and gain +2 AC for one hour * You can dismiss the scales prematurely with a bonus action on your turn 6th Level - Draconic Claws * As a [B]bonus action[/B], you are able to manifest dragon claws on your hands/feet that enhance your unarmed strikes. Unarmed strikes can now deal slashing damage, instead of bludgeoning damage. The martial arts dice increases by 1 size for unarmed strikes (1d4 > 1d6, 1d6 > 1d8, 1d8 > 1d0, 1d10 > 1d12) * Once per round, you can expend 2 ki points to add 1d6 < dragon type damage > with your unarmed strikes. * The claws remain until you dismiss them with a bonus action on your turn. 11th Level - Draconic Wings * Same as the Sorcerer ability 17th Level - Draconic Breath * Same as the Dragonborn ability, using Wisdom modifier, rather than constitution. * 5 ki points [B] or[/B] 17th Level - Draconic Presence * Same as the Sorcerer ability (and this one is still Charisma-based) ---- What's the feeling on this? Overpowered? Underpowered? Does this violates some core design rule/philosophy? Too boring? Too fantastical? [/QUOTE]
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