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Way of the Dragon Monk tradition?
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<blockquote data-quote="Headbomb" data-source="post: 7201017" data-attributes="member: 6797480"><p>Thanks for the feedback. I agree that it was a bit underpowered, with this... here is my revision</p><p></p><p>3rd Level - Draconic Resilience</p><p>* Gain resistance to < dragon type damage ></p><p>* As a bonus action, spend 2 ki points to grow scales and gain +2 AC for one hour</p><p>* You can dismiss the scales prematurely with a bonus action on your turn</p><p></p><p></p><p>6th Level - Draconic Claws</p><p>* As a bonus action, you are able to manifest dragon claws on your hands/feet that enhance your unarmed strikes. Unarmed strikes can now deal slashing damage, instead of bludgeoning damage. The martial arts dice increases by 1 size for unarmed strikes (1d4 > 1d6, 1d6 > 1d8, 1d8 > 1d0, 1d10 > 1d12)</p><p>* Once per round, you can expend 2 ki points to add 1d6 < dragon type damage > with your unarmed strikes.</p><p>* The claws remain until you dismiss them with a bonus action on your turn.</p><p></p><p></p><p>11th Level - Draconic Wings/Tail</p><p>* Wings as the Sorcerer ability</p><p>* Also grows a 10 ft tail, which can be used to make reach attacks as a bonus action.</p><p></p><p>17th Level - Draconic Breath</p><p>* 5 ki points</p><p>* Basic damage/shape as the Dragonborn ability, using Wisdom modifier, rather than constitution.</p><p>* With the following additional effect based on damage type, on a failed save</p><p>** Acid - 5d4 acid damage on the following round</p><p>** Cold - Slowed (as the spell) for 1 round</p><p>** Fire - Area remains on fire for 1 minute, dealing the same damage if enemies remain in the area affected.</p><p>** Lightning - Lightning arcs from each target in the line, hitting a target within 30 feet of the original target with the same damage. Lightning cannot arc to a target already hit.</p><p>** Poison - Gain the poisoned condition (save every round)</p><p></p><p>What about now?</p></blockquote><p></p>
[QUOTE="Headbomb, post: 7201017, member: 6797480"] Thanks for the feedback. I agree that it was a bit underpowered, with this... here is my revision 3rd Level - Draconic Resilience * Gain resistance to < dragon type damage > * As a bonus action, spend 2 ki points to grow scales and gain +2 AC for one hour * You can dismiss the scales prematurely with a bonus action on your turn 6th Level - Draconic Claws * As a bonus action, you are able to manifest dragon claws on your hands/feet that enhance your unarmed strikes. Unarmed strikes can now deal slashing damage, instead of bludgeoning damage. The martial arts dice increases by 1 size for unarmed strikes (1d4 > 1d6, 1d6 > 1d8, 1d8 > 1d0, 1d10 > 1d12) * Once per round, you can expend 2 ki points to add 1d6 < dragon type damage > with your unarmed strikes. * The claws remain until you dismiss them with a bonus action on your turn. 11th Level - Draconic Wings/Tail * Wings as the Sorcerer ability * Also grows a 10 ft tail, which can be used to make reach attacks as a bonus action. 17th Level - Draconic Breath * 5 ki points * Basic damage/shape as the Dragonborn ability, using Wisdom modifier, rather than constitution. * With the following additional effect based on damage type, on a failed save ** Acid - 5d4 acid damage on the following round ** Cold - Slowed (as the spell) for 1 round ** Fire - Area remains on fire for 1 minute, dealing the same damage if enemies remain in the area affected. ** Lightning - Lightning arcs from each target in the line, hitting a target within 30 feet of the original target with the same damage. Lightning cannot arc to a target already hit. ** Poison - Gain the poisoned condition (save every round) What about now? [/QUOTE]
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