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<blockquote data-quote="Guest 6801328" data-source="post: 8159938"><p>Ok, got rid of the stoneskin spell, and restored Rockfall with a new mechanic. Yes, it still (potentially) imposes a stiffer saving throw for Stunning Strike, but the unpredictability means you can't optimize its use.</p><p></p><p>Added the option to use Str in computing saving throws, which in turn devalues Wisdom, which helps mitigate the MADness of it all.</p><p></p><p>Adjusted Avalanche (in response to Yak's comments) to have greatly reduced damage. A belt of storm giant strength still does produce some pretty big numbers, but also consumes a lot of Ki, and a 50' radius is likely to hit your friends. And, honestly, it's an edge case anyway, especially in the absence of magic shoppe rules. (And think about what a Belt of Storm Giant strength does for a high level fighter, 3 or 4 times every single turn. Except for the two turns where it's twice that.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8159938"] Ok, got rid of the stoneskin spell, and restored Rockfall with a new mechanic. Yes, it still (potentially) imposes a stiffer saving throw for Stunning Strike, but the unpredictability means you can't optimize its use. Added the option to use Str in computing saving throws, which in turn devalues Wisdom, which helps mitigate the MADness of it all. Adjusted Avalanche (in response to Yak's comments) to have greatly reduced damage. A belt of storm giant strength still does produce some pretty big numbers, but also consumes a lot of Ki, and a 50' radius is likely to hit your friends. And, honestly, it's an edge case anyway, especially in the absence of magic shoppe rules. (And think about what a Belt of Storm Giant strength does for a high level fighter, 3 or 4 times every single turn. Except for the two turns where it's twice that.) [/QUOTE]
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