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Way of the Temporal Hand (Monk Archetype) [Peach]
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<blockquote data-quote="Hathorym" data-source="post: 6944362" data-attributes="member: 60812"><p>Greetings,</p><p></p><p>In a few weeks, I will be bringing a time element to my games. As a part of this, I will also be introducing a monk order which has the ability, through enlightenment, to understand and manipulate the tapestry of time.</p><p></p><p>I would like to share my concept for this Monk Archetype to encourage discussion on the balance and thematic aspects of the Order. I encourage any and all productive feedback. I am not insistent on any feature, name, or mechanic but just wish to produce an interesting and viable subclass of the monk.</p><p></p><p>Thank you in advance for your input,</p><p>Hathorym</p><p></p><p></p><p></p><p><strong>Way of the Temporal Hand</strong></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Prescient Warning</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">You begin to develop a sense of the nature of time learning to anticipate its potential permeations. Beginning at 3rd level, you gain a bonus to your initiative equal to your wisdom modifier and gain advantage on any ability checks made to determine whether you are surprised or surprise another.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Resist Torpor</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">At 3rd level, your ability to sense the flow of time allows you to react to changes in the timeline around you. If a spell or effect would alter your speed, such as the </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>slow</em></span></span><span style="color: #000000"><span style="font-family: 'Arial'"> spell, you gain advantage on that saving throw.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Alter Fate</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Your increased understanding of time has begun to allow you to make subtle manipulations to its flow. Beginning at 6th level, when you make a saving throw, attack roll, or ability check, you may spend a <em>ki</em> point to make a second roll, but must accept the result of that roll.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Temporal Shift</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">At 6th level, you are able to slip between the threads of time as you move. As part of your normal movement, you may spend a <em>ki</em> point to replace a portion of that movement with a teleport distance equal to 10 feet per <em>ki</em> point spent. You cannot replace more movement than you have. Temporal shift may be taken at any time during the movement.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Extend Moment</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Starting at 11th level, your ability to manipulate time allows you to steal future moments to accomplish acts outside of the normal timeline. During your turn, you can spend 2 <em>ki</em> points to gain an additional bonus action in addition to your regular action and possible bonus action, but in doing so, lose your regular action in the following round.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Manipulate Reality</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">At 17th level, you gain ability to understand the fabric of time itself, allowing you to create a momentary tear to remove a creature from reality. Make an attack roll against a creature you can see with an unarmed strike, and spend 3 <em>ki</em> points. If you hit, the target makes a Wisdom saving throw. Failure causes it to be removed from reality, ceasing to exist, for a number of rounds up to your Wisdom modifier. At the end of the turn on the final round, the creature reappears in the space it left or in the nearest unoccupied space if that space is occupied.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'"> You may forgo the attack roll and saving throw if you use this ability upon yourself or a willing target. You must take a long rest to regain the use of this feature.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Edit 1: Changed mechanics to reflect the use of <em>ki</em> points, rather than the more wordy and confusing aspect of proficiency bonus of monk level. added ki use to alter fate, temporal shift, steal moment, and manipulate reality</span></span></p></blockquote><p></p>
[QUOTE="Hathorym, post: 6944362, member: 60812"] Greetings, In a few weeks, I will be bringing a time element to my games. As a part of this, I will also be introducing a monk order which has the ability, through enlightenment, to understand and manipulate the tapestry of time. I would like to share my concept for this Monk Archetype to encourage discussion on the balance and thematic aspects of the Order. I encourage any and all productive feedback. I am not insistent on any feature, name, or mechanic but just wish to produce an interesting and viable subclass of the monk. Thank you in advance for your input, Hathorym [B]Way of the Temporal Hand[/B] [B][COLOR=#000000][FONT=Arial]Prescient Warning[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]You begin to develop a sense of the nature of time learning to anticipate its potential permeations. Beginning at 3rd level, you gain a bonus to your initiative equal to your wisdom modifier and gain advantage on any ability checks made to determine whether you are surprised or surprise another.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Resist Torpor[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]At 3rd level, your ability to sense the flow of time allows you to react to changes in the timeline around you. If a spell or effect would alter your speed, such as the [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]slow[/I][/FONT][/COLOR][COLOR=#000000][FONT=Arial] spell, you gain advantage on that saving throw.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Alter Fate[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Your increased understanding of time has begun to allow you to make subtle manipulations to its flow. Beginning at 6th level, when you make a saving throw, attack roll, or ability check, you may spend a [I]ki[/I] point to make a second roll, but must accept the result of that roll.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Temporal Shift[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]At 6th level, you are able to slip between the threads of time as you move. As part of your normal movement, you may spend a [I]ki[/I] point to replace a portion of that movement with a teleport distance equal to 10 feet per [I]ki[/I] point spent. You cannot replace more movement than you have. Temporal shift may be taken at any time during the movement.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Extend Moment[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Starting at 11th level, your ability to manipulate time allows you to steal future moments to accomplish acts outside of the normal timeline. During your turn, you can spend 2 [I]ki[/I] points to gain an additional bonus action in addition to your regular action and possible bonus action, but in doing so, lose your regular action in the following round.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Manipulate Reality[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]At 17th level, you gain ability to understand the fabric of time itself, allowing you to create a momentary tear to remove a creature from reality. Make an attack roll against a creature you can see with an unarmed strike, and spend 3 [I]ki[/I] points. If you hit, the target makes a Wisdom saving throw. Failure causes it to be removed from reality, ceasing to exist, for a number of rounds up to your Wisdom modifier. At the end of the turn on the final round, the creature reappears in the space it left or in the nearest unoccupied space if that space is occupied. [/FONT][/COLOR][COLOR=#000000][FONT=Arial] You may forgo the attack roll and saving throw if you use this ability upon yourself or a willing target. You must take a long rest to regain the use of this feature. Edit 1: Changed mechanics to reflect the use of [I]ki[/I] points, rather than the more wordy and confusing aspect of proficiency bonus of monk level. added ki use to alter fate, temporal shift, steal moment, and manipulate reality[/FONT][/COLOR] [/QUOTE]
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