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Way of the Torrent (homebrew Monk tradition for 5e)
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<blockquote data-quote="Jonathan Alvear" data-source="post: 7229449" data-attributes="member: 6877087"><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]All the Tortle talk got me thinking about water ninja in movies and anime. So I made a thing. Please comment.</span></p><p><span style="color: #454545"></span></p><p><span style="color: #454545">Way of the Torrent[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text]</span></p><p><span style="color: #454545">[/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]Level 3[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]Flowing Water Technique[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]When you use Patient Defense, you may add your [/FONT][/FONT]</span><span style="color: #1D2129"><span style="font-family: 'Helvetica'">proficiency bonus</span></span><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText] to your AC for any attack you can perceive. [/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text]</span></p><p><span style="color: #454545">[/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]In addition, if an attacker misses a melee attack against you while you are using Patient Defense, you may spend 1 additional Ki point to use your reaction to counter with an unarmed strike. If you hit with your strike, you may choose to knock the attacker prone (DEX save to avoid) or move the attacker up to 10 ft in any direction (STR save to resist).[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text]</span></p><p><span style="color: #454545">[/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]Level 6[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]Deep Sea Armor[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]You gain the ability to channel your Ki into a layer of cold energy to protect yourself. As a bonus action, you can spend 2 Ki points to cast the 1st level spell Armor of Agathys. You require no material components to cast this spell.[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text]</span></p><p><span style="color: #454545">[/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]You can spend additional ki points to cast Armor of Agathys as a higher level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level (round down).[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text]</span></p><p><span style="color: #454545">[/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]Level 11[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]Water Striding[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]You gain a swim speed equal to your walking speed. In addition, you may spend 2 Ki to cast Water Breathing on yourself. You require no material components to cast this spell. You may spend an additional 1 Ki to gain the ability to treat the surface of water as if it were solid ground and even end your turn while standing on the water. This effect lasts for 1 minute but does not require concentration.[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text]</span></p><p><span style="color: #454545">[/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]Level 17[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]Swirling Vortex Strike[/FONT][/FONT]</span></p><p><span style="color: #454545">[FONT=.SF UI Text][FONT=.SFUIText]By expending 6 Ki points, you summon power from the depths of the ocean into a series of strikes in a 10 ft radius around you. All creatures chosen by you in the affected area must make a DEX saving throw or be knocked prone, have their movement reduced by 10 ft until the start of your next turn, and suffer 4d10 Cold and 4d10 Bludgeoning damage. On a successful save, the target(s) take(s) half damage and is/are not knocked prone or suffer reduced speed.[/FONT][/FONT]</span></p></blockquote><p></p>
[QUOTE="Jonathan Alvear, post: 7229449, member: 6877087"] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]All the Tortle talk got me thinking about water ninja in movies and anime. So I made a thing. Please comment. Way of the Torrent[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text] [/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]Level 3[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]Flowing Water Technique[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]When you use Patient Defense, you may add your [/FONT][/FONT][/COLOR][COLOR=#1D2129][FONT=Helvetica]proficiency bonus[/FONT][/COLOR][COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText] to your AC for any attack you can perceive. [/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text] [/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]In addition, if an attacker misses a melee attack against you while you are using Patient Defense, you may spend 1 additional Ki point to use your reaction to counter with an unarmed strike. If you hit with your strike, you may choose to knock the attacker prone (DEX save to avoid) or move the attacker up to 10 ft in any direction (STR save to resist).[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text] [/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]Level 6[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]Deep Sea Armor[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]You gain the ability to channel your Ki into a layer of cold energy to protect yourself. As a bonus action, you can spend 2 Ki points to cast the 1st level spell Armor of Agathys. You require no material components to cast this spell.[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text] [/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]You can spend additional ki points to cast Armor of Agathys as a higher level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level (round down).[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text] [/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]Level 11[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]Water Striding[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]You gain a swim speed equal to your walking speed. In addition, you may spend 2 Ki to cast Water Breathing on yourself. You require no material components to cast this spell. You may spend an additional 1 Ki to gain the ability to treat the surface of water as if it were solid ground and even end your turn while standing on the water. This effect lasts for 1 minute but does not require concentration.[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text] [/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]Level 17[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]Swirling Vortex Strike[/FONT][/FONT][/COLOR] [COLOR=#454545][FONT=.SF UI Text][FONT=.SFUIText]By expending 6 Ki points, you summon power from the depths of the ocean into a series of strikes in a 10 ft radius around you. All creatures chosen by you in the affected area must make a DEX saving throw or be knocked prone, have their movement reduced by 10 ft until the start of your next turn, and suffer 4d10 Cold and 4d10 Bludgeoning damage. On a successful save, the target(s) take(s) half damage and is/are not knocked prone or suffer reduced speed.[/FONT][/FONT][/COLOR] [/QUOTE]
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