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Story Hour
Way of the Wicked Playthrough - Updated 2023/03/28
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<blockquote data-quote="rchodges" data-source="post: 8497078" data-attributes="member: 7031385"><p>Moving on with my next willing participant, this is my interpretation of the "hitter" for the Party.</p><p></p><p></p><p><strong>Player: </strong>Brian</p><p><strong>Character: </strong>Bebop</p><p><strong>Class: </strong>Alchemist (Beastmorph/Vivisectionist)</p><p></p><p>Brian is a friend of mine I've known for some time, and when it comes to character designs, he generally prefers characters that can be explained in a sentence or two, and mechanics that aren't too complex. Sure, the Character can be all sorts of "broken", as long as he can quickly wrap his head around how he can maximize the damage output. As the DM explained this campaign to me as starting out in a prison, I wanted to put together a hard hitting character that didn't need any weapons in order to pull their combination. As such, the SkinWalker race seemed like a really natural fit, especially with the <strong>Extra Feature</strong> feat. </p><p></p><p><strong>What I Like: </strong>There are so many synergies that play together well with this character. <strong>Feral Mutagen</strong> quickly adds on more attacks, and Strength. Sneak Attack can quickly be applied to all of the attacks, effectively multiplying the damage output. As I'm also pushing this build into an Intimidate Demoralize build, it's nice that the Mutagen provides a buff to Intimidate. The ability to use <strong>Blistering Invective</strong> also combines well with a Demoralize build, and Alchemists have a ton of great self buffs and Discoveries that go well with melee combat. It's easy to see how quickly Brian's character can tear through ranks of enemies, which we were made aware of when the DM started maximizing the NPC's hit points. That's generally a good clue you're probably on the right path for a direct damage character.</p><p></p><p><strong>What I Dislike: </strong>The Demoralize Build takes a Lot of Feats, starting with <strong>Weapon Focus</strong> and <strong>Dazzling Display</strong>, and then working up to the next tier of required Feats. This is preventing me from selecting other Feats that I might use for durability. The build also requires a lot of different Stats, from Strength and Constitution for combat, Dexterity and Wisdom for Saving Throws, and Intelligence for Elixirs and Skills. It's not easy to bring all of those different Stats together. Survivability is also a concern that we have to work with, as this character isn't exactly the hardest to hit. </p><p></p><p><strong>Where He's Headed: </strong>The next steps for Bebop are to continue to advance the Demoralize game, and continue to increase the survivability of the character. Additionally, the character will continue to function as the "comic relief" in my writeups, as Brian is generally given to being humorous during games.</p></blockquote><p></p>
[QUOTE="rchodges, post: 8497078, member: 7031385"] Moving on with my next willing participant, this is my interpretation of the "hitter" for the Party. [B]Player: [/B]Brian [B]Character: [/B]Bebop [B]Class: [/B]Alchemist (Beastmorph/Vivisectionist) Brian is a friend of mine I've known for some time, and when it comes to character designs, he generally prefers characters that can be explained in a sentence or two, and mechanics that aren't too complex. Sure, the Character can be all sorts of "broken", as long as he can quickly wrap his head around how he can maximize the damage output. As the DM explained this campaign to me as starting out in a prison, I wanted to put together a hard hitting character that didn't need any weapons in order to pull their combination. As such, the SkinWalker race seemed like a really natural fit, especially with the [B]Extra Feature[/B] feat. [B]What I Like: [/B]There are so many synergies that play together well with this character. [B]Feral Mutagen[/B] quickly adds on more attacks, and Strength. Sneak Attack can quickly be applied to all of the attacks, effectively multiplying the damage output. As I'm also pushing this build into an Intimidate Demoralize build, it's nice that the Mutagen provides a buff to Intimidate. The ability to use [B]Blistering Invective[/B] also combines well with a Demoralize build, and Alchemists have a ton of great self buffs and Discoveries that go well with melee combat. It's easy to see how quickly Brian's character can tear through ranks of enemies, which we were made aware of when the DM started maximizing the NPC's hit points. That's generally a good clue you're probably on the right path for a direct damage character. [B]What I Dislike: [/B]The Demoralize Build takes a Lot of Feats, starting with [B]Weapon Focus[/B] and [B]Dazzling Display[/B], and then working up to the next tier of required Feats. This is preventing me from selecting other Feats that I might use for durability. The build also requires a lot of different Stats, from Strength and Constitution for combat, Dexterity and Wisdom for Saving Throws, and Intelligence for Elixirs and Skills. It's not easy to bring all of those different Stats together. Survivability is also a concern that we have to work with, as this character isn't exactly the hardest to hit. [B]Where He's Headed: [/B]The next steps for Bebop are to continue to advance the Demoralize game, and continue to increase the survivability of the character. Additionally, the character will continue to function as the "comic relief" in my writeups, as Brian is generally given to being humorous during games. [/QUOTE]
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Way of the Wicked Playthrough - Updated 2023/03/28
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