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Story Hour
Way of the Wicked Playthrough - Updated 2023/03/28
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<blockquote data-quote="rchodges" data-source="post: 8497121" data-attributes="member: 7031385"><p>The final Recap in this group was one of the most challenging ones for me to nail down, not because of the difficulty of building the character, but because of the parameters required in putting it together.</p><p></p><p></p><p><strong>Player: </strong>Chris</p><p><strong>Character: </strong>Lucius (& Lucinda)</p><p><strong>Class: </strong>Summoner</p><p></p><p>When thinking about the last character for our group, I knew we were going to have to have someone who had the "rogue" skills. The thing is, I hate rogues. So, I knew that I was going to have to find another way to get those sweet rogue skills (Disable Device/Stealth) in another form. Then Chris told me that his wife might want to play as well, but he didn't know what sort of schedule she would be able to play. With that in mind, I started thinking about ways that he could have his wife's character around when she wasn't there, and allow her to "run" the character when she appeared. This train of thought led me into the Summoner build, and the <strong>Skilled</strong> Evolution placed onto all of those key rogue skills that we needed to represent. </p><p></p><p><strong>What I Like: </strong> Simply put, (Chained) Summoners are close to one of the best character classes I have ever seen. Not only can you design builds around the Eidolon side of your setup, you can also instead focus in on the quality of Summoned Monsters that are an aspect of their builds. Finally, Summoners have a great spell list, meaning they can serve in so many functions for the team. If you are considering playing <em>Way of the Wicked</em>, you are going to quickly need a way to deal with Flying and/or Aquatic creatures; and your party will suffer if you don't have a good solution for that. Summoners not only can fill all of those roles, they can also put additional pressure on the NPC's by having summoned monsters that will outlast almost everything on the field. They have low Feat requirements, and can really serve in a lot of functions, especially due to their required stats (Charisma and Intelligence). </p><p></p><p><strong>What I Dislike: </strong>I can't really think of any specific complaint that I have about this class, other than the fact you do need to choose between focusing in on an amazing Eidolon, or having armies of Summoned Monsters. But that's not a bad issue to have to deal with. </p><p></p><p><strong>Where He's Headed: </strong>As I'm trying to work the Eidolon into a Trip based build, more of the Eidolon's Feats will continue to go into those pieces. Outside of that, I'm very happy with the current direction of this character, and excited to see what it can do next. Maybe I'll request the <strong>Leadership</strong> Feat for this character. I mean, it's already pretty overpowered anyway, right?</p></blockquote><p></p>
[QUOTE="rchodges, post: 8497121, member: 7031385"] The final Recap in this group was one of the most challenging ones for me to nail down, not because of the difficulty of building the character, but because of the parameters required in putting it together. [B]Player: [/B]Chris [B]Character: [/B]Lucius (& Lucinda) [B]Class: [/B]Summoner When thinking about the last character for our group, I knew we were going to have to have someone who had the "rogue" skills. The thing is, I hate rogues. So, I knew that I was going to have to find another way to get those sweet rogue skills (Disable Device/Stealth) in another form. Then Chris told me that his wife might want to play as well, but he didn't know what sort of schedule she would be able to play. With that in mind, I started thinking about ways that he could have his wife's character around when she wasn't there, and allow her to "run" the character when she appeared. This train of thought led me into the Summoner build, and the [B]Skilled[/B] Evolution placed onto all of those key rogue skills that we needed to represent. [B]What I Like: [/B] Simply put, (Chained) Summoners are close to one of the best character classes I have ever seen. Not only can you design builds around the Eidolon side of your setup, you can also instead focus in on the quality of Summoned Monsters that are an aspect of their builds. Finally, Summoners have a great spell list, meaning they can serve in so many functions for the team. If you are considering playing [I]Way of the Wicked[/I], you are going to quickly need a way to deal with Flying and/or Aquatic creatures; and your party will suffer if you don't have a good solution for that. Summoners not only can fill all of those roles, they can also put additional pressure on the NPC's by having summoned monsters that will outlast almost everything on the field. They have low Feat requirements, and can really serve in a lot of functions, especially due to their required stats (Charisma and Intelligence). [B]What I Dislike: [/B]I can't really think of any specific complaint that I have about this class, other than the fact you do need to choose between focusing in on an amazing Eidolon, or having armies of Summoned Monsters. But that's not a bad issue to have to deal with. [B]Where He's Headed: [/B]As I'm trying to work the Eidolon into a Trip based build, more of the Eidolon's Feats will continue to go into those pieces. Outside of that, I'm very happy with the current direction of this character, and excited to see what it can do next. Maybe I'll request the [B]Leadership[/B] Feat for this character. I mean, it's already pretty overpowered anyway, right? [/QUOTE]
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