Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Way to block detection of illusions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meeki" data-source="post: 1938918" data-attributes="member: 17257"><p>First off how many detect magics is one wizard going to prepare? He/she won't have many 0 level slots and preparing a lvl 0 in higher level slots is just silly. If a wizard does cast detect magic in a room with lets say illusory wall on it he will know that is it an illusion, assuming he makes the check. Good job he made it through a spell cast 5 years ago by the illusionist. Now the fake walls and ceilings were created in a room that is made of lets say 16 doors 4 for each verticle wall. The illusory wall was just covering up these doors to make it look like a room with no exit. So the lvl 0 spell the wizard cast helped the wizard I.D. the illusion, not dispelling it or stoping it from impeding vision really. Only one of those doors leads anywhere useful. Ok useful for a lvl 0 spell. The next room the wizard comes into is a bit suspicious and he casts detect magic again revealing another illusory wall spell. This time its covering up a guards and wards spell that has nystul's magic aura cast upon it. Anyways the point I'm getting at is, unless the wizard brings a wand of detect magic he can only find out what is really an illusion for so long. On top of that illusions work the best when coupled with crafty tricks and traps. Having a persistant image of a wall for a few minutes might just be covering up a room filled with traps or a dead end and the party goes that way because of the assumption that if it was cast there something important must be behind it. Illusion is a tough school and I think that you definitely need other source material, such as the books of eldritch might, to make the school more potent. Be creative, be inventive thats how illusion is meant to played IMHO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Meeki, post: 1938918, member: 17257"] First off how many detect magics is one wizard going to prepare? He/she won't have many 0 level slots and preparing a lvl 0 in higher level slots is just silly. If a wizard does cast detect magic in a room with lets say illusory wall on it he will know that is it an illusion, assuming he makes the check. Good job he made it through a spell cast 5 years ago by the illusionist. Now the fake walls and ceilings were created in a room that is made of lets say 16 doors 4 for each verticle wall. The illusory wall was just covering up these doors to make it look like a room with no exit. So the lvl 0 spell the wizard cast helped the wizard I.D. the illusion, not dispelling it or stoping it from impeding vision really. Only one of those doors leads anywhere useful. Ok useful for a lvl 0 spell. The next room the wizard comes into is a bit suspicious and he casts detect magic again revealing another illusory wall spell. This time its covering up a guards and wards spell that has nystul's magic aura cast upon it. Anyways the point I'm getting at is, unless the wizard brings a wand of detect magic he can only find out what is really an illusion for so long. On top of that illusions work the best when coupled with crafty tricks and traps. Having a persistant image of a wall for a few minutes might just be covering up a room filled with traps or a dead end and the party goes that way because of the assumption that if it was cast there something important must be behind it. Illusion is a tough school and I think that you definitely need other source material, such as the books of eldritch might, to make the school more potent. Be creative, be inventive thats how illusion is meant to played IMHO. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Way to block detection of illusions?
Top