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Way to block detection of illusions?
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<blockquote data-quote="UltimaGabe" data-source="post: 1942696" data-attributes="member: 16019"><p>Not only that, but anybody with 900 gp can buy an item that uses Detect Magic on command at will.</p><p></p><p>Anyway, as others have stated, there's plenty ways to get around this, as well as use it to your advantage. Got an illusory floor over a vat of acid? Cast Nystul's Magic Aura on the vat (or the very, very thin glass lid of the vat) and make it give off a strong Abjuration aura. Don't like that approach? Okay, then rather than putting a wall over the vat of acid, leave it there. Then, put a permanent Silent Image over the vat to make it look blue instead of green. The party will see it, cast Detect Magic (or use those Glasses of Detection they bought in the last town), see that there's a light Illusion spell over the area, and walk right into the (very real) vat of acid.</p><p></p><p>If you know they're going to be detecting illusions all the time, then use that to your advantage and use your illusions to create other illusions (that is, make them think some illusions are fake, some are real, and use illusions to draw attention away from the important thing- which, really, is the entire point of illusions). The only real danger is if they start using True Seeing- there's no way around it, but it's such a costly spell that you'll never have to worry about it too much unless your party has uber-cheesed-out templates that give it to them at will or something. After all, it only lasts a minute per level, and costs 250 gp every time they want to cast it (in addition to the spell slot limitation). Unless you don't know what you're doing, nobody will have an item that uses it at will.</p><p></p><p>The only reason that Illusions can be bypassed by Detect Magic is because the DMs often use them in the wrong way. If your entire adventure is based around doors being hidden by illusory walls, then something's wrong with your adventure, not the illusions. It's like basing an adventure around a locked door and then getting pissed off when the 15th-level Barbarian power attacks it and bashes it down in two rounds. Obviously if the players have the resources to get past a certain situation very easily, then that sort of a situation isn't meant to be the only obstacle in their way. Even if you still want it to be the only obstacle in the party's way, then you have to use it in a way that prohibits them from breezing through it, or you'll be doing nothing but getting pissed off when they do so.</p><p></p><p>Just my two iron filings.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 1942696, member: 16019"] Not only that, but anybody with 900 gp can buy an item that uses Detect Magic on command at will. Anyway, as others have stated, there's plenty ways to get around this, as well as use it to your advantage. Got an illusory floor over a vat of acid? Cast Nystul's Magic Aura on the vat (or the very, very thin glass lid of the vat) and make it give off a strong Abjuration aura. Don't like that approach? Okay, then rather than putting a wall over the vat of acid, leave it there. Then, put a permanent Silent Image over the vat to make it look blue instead of green. The party will see it, cast Detect Magic (or use those Glasses of Detection they bought in the last town), see that there's a light Illusion spell over the area, and walk right into the (very real) vat of acid. If you know they're going to be detecting illusions all the time, then use that to your advantage and use your illusions to create other illusions (that is, make them think some illusions are fake, some are real, and use illusions to draw attention away from the important thing- which, really, is the entire point of illusions). The only real danger is if they start using True Seeing- there's no way around it, but it's such a costly spell that you'll never have to worry about it too much unless your party has uber-cheesed-out templates that give it to them at will or something. After all, it only lasts a minute per level, and costs 250 gp every time they want to cast it (in addition to the spell slot limitation). Unless you don't know what you're doing, nobody will have an item that uses it at will. The only reason that Illusions can be bypassed by Detect Magic is because the DMs often use them in the wrong way. If your entire adventure is based around doors being hidden by illusory walls, then something's wrong with your adventure, not the illusions. It's like basing an adventure around a locked door and then getting pissed off when the 15th-level Barbarian power attacks it and bashes it down in two rounds. Obviously if the players have the resources to get past a certain situation very easily, then that sort of a situation isn't meant to be the only obstacle in their way. Even if you still want it to be the only obstacle in the party's way, then you have to use it in a way that prohibits them from breezing through it, or you'll be doing nothing but getting pissed off when they do so. Just my two iron filings. [/QUOTE]
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Way to block detection of illusions?
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